return GL_FALSE in fxDDColorMask
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@@ -1343,7 +1343,7 @@ GLboolean fxDDColorMask(GLcontext *ctx,
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fxMesa->new_state |= FX_NEW_COLOR_MASK;
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ctx->Driver.RenderStart = fxSetupFXUnits;
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(void) r; (void) g; (void) b; (void) a;
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return 1;
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return GL_FALSE;
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}
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static void fxSetupColorMask(GLcontext *ctx)
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