i965/fs: Don't allocate the old backend's compile structs for our compile.

This saves some 35MB when the program only uses GLSL shaders.
This commit is contained in:
Eric Anholt
2011-07-28 09:57:19 -07:00
parent 5b005ecc2b
commit 0722edc59c
+7 -4
View File
@@ -206,10 +206,6 @@ bool do_wm_prog(struct brw_context *brw,
*/
return false;
}
c->instruction = rzalloc_array(c, struct brw_wm_instruction, BRW_WM_MAX_INSN);
c->prog_instructions = rzalloc_array(c, struct prog_instruction, BRW_WM_MAX_INSN);
c->vreg = rzalloc_array(c, struct brw_wm_value, BRW_WM_MAX_VREG);
c->refs = rzalloc_array(c, struct brw_wm_ref, BRW_WM_MAX_REF);
} else {
void *instruction = c->instruction;
void *prog_instructions = c->prog_instructions;
@@ -232,6 +228,13 @@ bool do_wm_prog(struct brw_context *brw,
if (!brw_wm_fs_emit(brw, c, prog))
return false;
} else {
if (!c->instruction) {
c->instruction = rzalloc_array(c, struct brw_wm_instruction, BRW_WM_MAX_INSN);
c->prog_instructions = rzalloc_array(c, struct prog_instruction, BRW_WM_MAX_INSN);
c->vreg = rzalloc_array(c, struct brw_wm_value, BRW_WM_MAX_VREG);
c->refs = rzalloc_array(c, struct brw_wm_ref, BRW_WM_MAX_REF);
}
/* Fallback for fixed function and ARB_fp shaders. */
c->dispatch_width = 16;
brw_wm_payload_setup(brw, c);