remove mesa extension code
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@@ -28,7 +28,6 @@
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#include "glheader.h"
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#include "context.h"
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#include "extensions.h"
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#include "framebuffer.h"
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#include "i830_dri.h"
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@@ -48,90 +47,10 @@
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#include "xmlpool.h" /* for symbolic values of enum-type options */
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#ifdef DEBUG
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int __intel_debug = 0;
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#endif
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#define need_GL_ARB_multisample
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#define need_GL_ARB_point_parameters
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#define need_GL_ARB_texture_compression
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#define need_GL_ARB_vertex_buffer_object
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#define need_GL_ARB_vertex_program
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#define need_GL_ARB_window_pos
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#define need_GL_EXT_blend_color
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#define need_GL_EXT_blend_equation_separate
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#define need_GL_EXT_blend_func_separate
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#define need_GL_EXT_blend_minmax
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#define need_GL_EXT_cull_vertex
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#define need_GL_EXT_fog_coord
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#define need_GL_EXT_framebuffer_object
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#define need_GL_EXT_multi_draw_arrays
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#define need_GL_EXT_secondary_color
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#define need_GL_NV_vertex_program
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#include "extension_helper.h"
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#define DRIVER_DATE "20070731"
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/**
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* Extension strings exported by the intel driver.
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*
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* \note
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* It appears that ARB_texture_env_crossbar has "disappeared" compared to the
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* old i830-specific driver.
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*/
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const struct dri_extension card_extensions[] = {
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{"GL_ARB_multisample", GL_ARB_multisample_functions},
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{"GL_ARB_multitexture", NULL},
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{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
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{"GL_ARB_texture_border_clamp", NULL},
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{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
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{"GL_ARB_texture_cube_map", NULL},
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{"GL_ARB_texture_env_add", NULL},
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{"GL_ARB_texture_env_combine", NULL},
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{"GL_ARB_texture_env_dot3", NULL},
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{"GL_ARB_texture_mirrored_repeat", NULL},
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{"GL_ARB_texture_rectangle", NULL},
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{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
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{"GL_ARB_pixel_buffer_object", NULL},
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{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
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{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
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{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
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{"GL_EXT_blend_equation_separate",
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GL_EXT_blend_equation_separate_functions},
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{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
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{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
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{"GL_EXT_blend_subtract", NULL},
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{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
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{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
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{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
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{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
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#if 1 /* XXX FBO temporary? */
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{"GL_EXT_packed_depth_stencil", NULL},
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#endif
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{"GL_EXT_pixel_buffer_object", NULL},
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{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
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{"GL_EXT_stencil_wrap", NULL},
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{"GL_EXT_texture_edge_clamp", NULL},
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{"GL_EXT_texture_env_combine", NULL},
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{"GL_EXT_texture_env_dot3", NULL},
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{"GL_EXT_texture_filter_anisotropic", NULL},
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{"GL_EXT_texture_lod_bias", NULL},
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{"GL_3DFX_texture_compression_FXT1", NULL},
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{"GL_APPLE_client_storage", NULL},
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{"GL_MESA_pack_invert", NULL},
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{"GL_MESA_ycbcr_texture", NULL},
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{"GL_NV_blend_square", NULL},
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{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
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{"GL_NV_vertex_program1_1", NULL},
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/* { "GL_SGIS_generate_mipmap", NULL }, */
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{NULL, NULL}
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};
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#ifdef DEBUG
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@@ -192,25 +111,6 @@ intelCreateContext(const __GLcontextModes * mesaVis,
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intel->last_swap_fence = NULL;
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intel->first_swap_fence = NULL;
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/* Disable imaging extension until convolution is working in
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* teximage paths:
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*/
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#if 0
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driInitExtensions(ctx, card_extensions,
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/* GL_TRUE, */
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GL_FALSE);
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#endif
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#if 0
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if (intel->ctx.Mesa_DXTn) {
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_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
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_mesa_enable_extension(ctx, "GL_S3_s3tc");
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}
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else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
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_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
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}
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#endif
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#ifdef DEBUG
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__intel_debug = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
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#endif
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