remove mesa extension code

This commit is contained in:
Brian
2007-11-02 13:08:20 -06:00
parent 35924a34e5
commit 070aad3a9d
@@ -28,7 +28,6 @@
#include "glheader.h"
#include "context.h"
#include "extensions.h"
#include "framebuffer.h"
#include "i830_dri.h"
@@ -48,90 +47,10 @@
#include "xmlpool.h" /* for symbolic values of enum-type options */
#ifdef DEBUG
int __intel_debug = 0;
#endif
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_NV_vertex_program
#include "extension_helper.h"
#define DRIVER_DATE "20070731"
/**
* Extension strings exported by the intel driver.
*
* \note
* It appears that ARB_texture_env_crossbar has "disappeared" compared to the
* old i830-specific driver.
*/
const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_add", NULL},
{"GL_ARB_texture_env_combine", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_rectangle", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_pixel_buffer_object", NULL},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
{"GL_EXT_blend_equation_separate",
GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
#if 1 /* XXX FBO temporary? */
{"GL_EXT_packed_depth_stencil", NULL},
#endif
{"GL_EXT_pixel_buffer_object", NULL},
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_stencil_wrap", NULL},
{"GL_EXT_texture_edge_clamp", NULL},
{"GL_EXT_texture_env_combine", NULL},
{"GL_EXT_texture_env_dot3", NULL},
{"GL_EXT_texture_filter_anisotropic", NULL},
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_NV_vertex_program1_1", NULL},
/* { "GL_SGIS_generate_mipmap", NULL }, */
{NULL, NULL}
};
#ifdef DEBUG
@@ -192,25 +111,6 @@ intelCreateContext(const __GLcontextModes * mesaVis,
intel->last_swap_fence = NULL;
intel->first_swap_fence = NULL;
/* Disable imaging extension until convolution is working in
* teximage paths:
*/
#if 0
driInitExtensions(ctx, card_extensions,
/* GL_TRUE, */
GL_FALSE);
#endif
#if 0
if (intel->ctx.Mesa_DXTn) {
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
_mesa_enable_extension(ctx, "GL_S3_s3tc");
}
else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
}
#endif
#ifdef DEBUG
__intel_debug = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
#endif