radeonsi: use VS prolog and epilog for monolithic shaders

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2016-10-28 21:31:27 +02:00
parent f9daa2f470
commit 06dcb2d2a9

View File

@@ -71,6 +71,10 @@ static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
static void si_dump_shader_key(unsigned shader, union si_shader_key *key,
FILE *f);
static void si_build_vs_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_vs_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_ps_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_ps_epilog_function(struct si_shader_context *ctx,
@@ -7174,7 +7178,8 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
ctx.no_epilog = is_monolithic;
ctx.separate_prolog = !is_monolithic;
if (ctx.type == PIPE_SHADER_FRAGMENT) {
if (ctx.type == PIPE_SHADER_VERTEX ||
ctx.type == PIPE_SHADER_FRAGMENT) {
ctx.no_prolog = false;
ctx.no_epilog = false;
}
@@ -7192,7 +7197,33 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
return -1;
}
if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
if (is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
LLVMValueRef parts[3];
bool need_prolog;
bool need_epilog;
need_prolog = sel->info.num_inputs;
need_epilog = !shader->key.vs.as_es && !shader->key.vs.as_ls;
parts[need_prolog ? 1 : 0] = ctx.main_fn;
if (need_prolog) {
union si_shader_part_key prolog_key;
si_get_vs_prolog_key(shader, &prolog_key);
si_build_vs_prolog_function(&ctx, &prolog_key);
parts[0] = ctx.main_fn;
}
if (need_epilog) {
union si_shader_part_key epilog_key;
si_get_vs_epilog_key(shader, &shader->key.vs.epilog, &epilog_key);
si_build_vs_epilog_function(&ctx, &epilog_key);
parts[need_prolog ? 2 : 1] = ctx.main_fn;
}
si_build_wrapper_function(&ctx, parts, 1 + need_prolog + need_epilog,
need_prolog ? 1 : 0);
} else if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
LLVMValueRef parts[3];
union si_shader_part_key prolog_key;
union si_shader_part_key epilog_key;