intel: make sure we update the renderbuffers after a swap

Now that LOCK_HARDWARE is gone, we don't have a convenient place to
update the renderbuffers everywhere we need them.  So grab new buffers
when we invalidate the old ones until we optimize things further.
This commit is contained in:
Jesse Barnes
2010-01-26 22:16:53 +02:00
parent 550fc19a5f
commit 06d228d8b9
@@ -132,6 +132,8 @@ intelDRI2FlushInvalidate(__DRIdrawable *drawable)
intelDRI2Flush(drawable);
drawable->validBuffers = GL_FALSE;
intel_update_renderbuffers(intel->driContext, drawable);
}
static const struct __DRI2flushExtensionRec intelFlushExtension = {