vc4: Fix miscalculation of the VPM space.

We pass in a byte offset, not dword.  I'm rather scared that this actually
managed to pass piglit, but it does fix gears.
This commit is contained in:
Eric Anholt
2015-01-10 14:34:16 +13:00
parent 92a0b0bd70
commit 06b6a72a3e
+1 -1
View File
@@ -214,7 +214,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_u8(&vc4->shader_rec, vpm_offset); /* VS VPM offset */
cl_u8(&vc4->shader_rec, vpm_offset); /* CS VPM offset */
vpm_offset += align(elem_size, 4) / 4;
vpm_offset += align(elem_size, 4);
if (vb->stride > 0) {
max_index = MIN2(max_index,