vc4: Fix miscalculation of the VPM space.
We pass in a byte offset, not dword. I'm rather scared that this actually managed to pass piglit, but it does fix gears.
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@@ -214,7 +214,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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cl_u8(&vc4->shader_rec, vpm_offset); /* VS VPM offset */
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cl_u8(&vc4->shader_rec, vpm_offset); /* CS VPM offset */
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vpm_offset += align(elem_size, 4) / 4;
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vpm_offset += align(elem_size, 4);
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if (vb->stride > 0) {
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max_index = MIN2(max_index,
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