svga: additional comments for svga_hw_draw_state members
And re-order a few fields. Signed-off-by: Brian Paul <brianp@vmware.com>
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@@ -332,21 +332,28 @@ struct svga_hw_view_state
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*/
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struct svga_hw_draw_state
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{
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/** VGPU9 rasterization state */
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unsigned rs[SVGA3D_RS_MAX];
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/** VGPU9 texture sampler and bindings state */
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unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
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/** VGPU9 texture views */
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unsigned num_views;
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struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
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/** VGPU9 constant buffer values */
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float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
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/** Currently bound shaders */
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struct svga_shader_variant *fs;
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struct svga_shader_variant *vs;
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struct svga_shader_variant *gs;
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struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
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unsigned num_views;
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/** Currently bound constant buffer, per shader stage */
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struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
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/* Bitmask of enabled constant bufffers */
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/** Bitmask of enabled constant buffers */
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unsigned enabled_constbufs[PIPE_SHADER_TYPES];
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/* VGPU10 HW state (used to prevent emitting redundant state) */
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/** VGPU10 HW state (used to prevent emitting redundant state) */
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SVGA3dDepthStencilStateId depth_stencil_id;
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unsigned stencil_ref;
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SVGA3dBlendStateId blend_id;
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