svga: additional comments for svga_hw_draw_state members

And re-order a few fields.

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Brian Paul
2016-08-12 13:13:22 -06:00
parent 7c5eda6f4e
commit 06b23f747d
+11 -4
View File
@@ -332,21 +332,28 @@ struct svga_hw_view_state
*/
struct svga_hw_draw_state
{
/** VGPU9 rasterization state */
unsigned rs[SVGA3D_RS_MAX];
/** VGPU9 texture sampler and bindings state */
unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
/** VGPU9 texture views */
unsigned num_views;
struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
/** VGPU9 constant buffer values */
float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
/** Currently bound shaders */
struct svga_shader_variant *fs;
struct svga_shader_variant *vs;
struct svga_shader_variant *gs;
struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
unsigned num_views;
/** Currently bound constant buffer, per shader stage */
struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
/* Bitmask of enabled constant bufffers */
/** Bitmask of enabled constant buffers */
unsigned enabled_constbufs[PIPE_SHADER_TYPES];
/* VGPU10 HW state (used to prevent emitting redundant state) */
/** VGPU10 HW state (used to prevent emitting redundant state) */
SVGA3dDepthStencilStateId depth_stencil_id;
unsigned stencil_ref;
SVGA3dBlendStateId blend_id;