mesa: update new state for RasterPos like other operations.
This fixes a lighting issue when drawing a bitmap.
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@@ -50,12 +50,12 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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p[2] = z;
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p[3] = w;
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if (ctx->NewState)
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_mesa_update_state( ctx );
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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FLUSH_CURRENT(ctx, 0);
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if (ctx->NewState)
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_mesa_update_state( ctx );
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ctx->Driver.RasterPos(ctx, p);
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}
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