gallium/u_blitter: use TEX_LZ if it's supported

The sampler views always have first_level == last_level.
Now radeonsi doesn't have to use the WQM. (a few SALU removed)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-05-30 17:07:47 +02:00
parent eedca3323e
commit 0604568527
+8 -4
View File
@@ -132,6 +132,7 @@ struct blitter_context_priv
boolean has_stream_out;
boolean has_stencil_export;
boolean has_texture_multisample;
boolean has_tex_lz;
boolean cached_all_shaders;
/* The Draw module overrides these functions.
@@ -197,6 +198,9 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->has_texture_multisample =
pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
PIPE_CAP_TGSI_TEX_TXF_LZ);
/* blend state objects */
memset(&blend, 0, sizeof(blend));
@@ -953,7 +957,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
stype, dtype,
false, false);
ctx->has_tex_lz, false);
}
return *shader;
@@ -992,7 +996,7 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
*shader =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
false, false);
ctx->has_tex_lz, false);
}
return *shader;
@@ -1031,7 +1035,7 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
*shader =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
false,
ctx->has_tex_lz,
false);
}
@@ -1071,7 +1075,7 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
*shader =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
false, false);
ctx->has_tex_lz, false);
}
return *shader;