intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS

A couple of minor typos that proclaimed an error in the wrong command, and
failed to offset the mask.
This commit is contained in:
Chris Wilson
2009-02-04 20:25:08 +00:00
committed by Kristian Høgsberg
parent b2e09910f6
commit 05d130a35a
+2 -2
View File
@@ -932,7 +932,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n");
len = (data[0] & 0x000000ff) + 2;
i = 1;
i = 2;
for (c = 0; c <= 31; c++) {
if (data[1] & (1 << c)) {
if (i + 4 >= count)
@@ -952,7 +952,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
}
}
if (len != i) {
fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n");
fprintf(out, "Bad count in 3DSTATE_PIXEL_SHADER_CONSTANTS\n");
(*failures)++;
}
return len;