radv: add the vertex buffers BO to the list at bind time
This should reduce the overhead of adding a BO to the current list, especially when the list is huge. Also, when a new pipeline is bound, we only need to update the descriptor, the buffer objects should already be in the list. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -1772,8 +1772,6 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
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static bool
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radv_cmd_buffer_update_vertex_descriptors(struct radv_cmd_buffer *cmd_buffer, bool pipeline_is_dirty)
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{
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struct radv_device *device = cmd_buffer->device;
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if ((pipeline_is_dirty ||
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(cmd_buffer->state.dirty & RADV_CMD_DIRTY_VERTEX_BUFFER)) &&
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cmd_buffer->state.pipeline->vertex_elements.count &&
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@@ -1797,7 +1795,6 @@ radv_cmd_buffer_update_vertex_descriptors(struct radv_cmd_buffer *cmd_buffer, bo
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struct radv_buffer *buffer = cmd_buffer->vertex_bindings[vb].buffer;
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uint32_t stride = cmd_buffer->state.pipeline->binding_stride[vb];
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radv_cs_add_buffer(device->ws, cmd_buffer->cs, buffer->bo, 8);
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va = radv_buffer_get_va(buffer->bo);
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offset = cmd_buffer->vertex_bindings[vb].offset + velems->offset[i];
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@@ -2281,6 +2278,9 @@ void radv_CmdBindVertexBuffers(
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vb[idx].buffer = radv_buffer_from_handle(pBuffers[i]);
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vb[idx].offset = pOffsets[i];
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radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs,
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vb[idx].buffer->bo, 8);
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}
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if (!changed) {
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