radv: add the vertex buffers BO to the list at bind time

This should reduce the overhead of adding a BO to the current
list, especially when the list is huge. Also, when a new pipeline
is bound, we only need to update the descriptor, the buffer objects
should already be in the list.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-11-14 17:27:29 +01:00
parent c665879455
commit 059d25a06d
+3 -3
View File
@@ -1772,8 +1772,6 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
static bool
radv_cmd_buffer_update_vertex_descriptors(struct radv_cmd_buffer *cmd_buffer, bool pipeline_is_dirty)
{
struct radv_device *device = cmd_buffer->device;
if ((pipeline_is_dirty ||
(cmd_buffer->state.dirty & RADV_CMD_DIRTY_VERTEX_BUFFER)) &&
cmd_buffer->state.pipeline->vertex_elements.count &&
@@ -1797,7 +1795,6 @@ radv_cmd_buffer_update_vertex_descriptors(struct radv_cmd_buffer *cmd_buffer, bo
struct radv_buffer *buffer = cmd_buffer->vertex_bindings[vb].buffer;
uint32_t stride = cmd_buffer->state.pipeline->binding_stride[vb];
radv_cs_add_buffer(device->ws, cmd_buffer->cs, buffer->bo, 8);
va = radv_buffer_get_va(buffer->bo);
offset = cmd_buffer->vertex_bindings[vb].offset + velems->offset[i];
@@ -2281,6 +2278,9 @@ void radv_CmdBindVertexBuffers(
vb[idx].buffer = radv_buffer_from_handle(pBuffers[i]);
vb[idx].offset = pOffsets[i];
radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs,
vb[idx].buffer->bo, 8);
}
if (!changed) {