r600g: make dumping of shaders an option
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@@ -228,11 +228,19 @@ int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader)
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int r600_shader_from_tgsi(const struct tgsi_token *tokens, struct r600_shader *shader);
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int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens)
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{
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static int dump_shaders = -1;
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struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
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int r;
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//fprintf(stderr, "--------------------------------------------------------------\n");
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//tgsi_dump(tokens, 0);
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/* Would like some magic "get_bool_option_once" routine.
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*/
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if (dump_shaders == -1)
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dump_shaders = debug_get_bool_option("R600_DUMP_SHADERS", FALSE);
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if (dump_shaders) {
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fprintf(stderr, "--------------------------------------------------------------\n");
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tgsi_dump(tokens, 0);
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}
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shader->shader.family = r600_get_family(rctx->radeon);
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r = r600_shader_from_tgsi(tokens, &shader->shader);
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if (r) {
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@@ -244,8 +252,10 @@ int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *s
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R600_ERR("building bytecode failed !\n");
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return r;
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}
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//r600_bc_dump(&shader->shader.bc);
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//fprintf(stderr, "______________________________________________________________\n");
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if (dump_shaders) {
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r600_bc_dump(&shader->shader.bc);
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fprintf(stderr, "______________________________________________________________\n");
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}
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return r600_pipe_shader(ctx, shader);
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}
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