nv30: add a couple of missed shader caps
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -393,6 +393,8 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen,
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case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
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case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
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case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
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return 0;
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default:
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debug_printf("unknown fragment shader param %d\n", param);
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