st/glsl_to_nir: don't generate nir twice for gs

This was left out of c980a3aa31

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2017-11-16 11:16:10 +11:00
parent b5957cee92
commit 04a9558497
+2 -8
View File
@@ -1431,15 +1431,9 @@ st_translate_geometry_program(struct st_context *st,
{
struct ureg_program *ureg;
if (stgp->shader_program) {
nir_shader *nir = st_glsl_to_nir(st, &stgp->Base, stgp->shader_program,
MESA_SHADER_GEOMETRY);
stgp->tgsi.type = PIPE_SHADER_IR_NIR;
stgp->tgsi.ir.nir = nir;
/* We have already compiled to NIR so just return */
if (stgp->shader_program)
return true;
}
ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
if (ureg == NULL)