draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS

There's no apparent reason for the former to exist.  And they didn't
even have the same value.
This commit is contained in:
Brian Paul
2010-10-12 18:38:22 -06:00
parent 50f221a01b
commit 048a90c1cb
5 changed files with 21 additions and 23 deletions
+3 -3
View File
@@ -721,9 +721,9 @@ draw_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t last_level,
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
const void *data[DRAW_MAX_TEXTURE_LEVELS])
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS])
{
#ifdef HAVE_LLVM
if(draw->llvm)
+3 -4
View File
@@ -49,7 +49,6 @@ struct draw_geometry_shader;
struct draw_fragment_shader;
struct tgsi_sampler;
#define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
struct draw_context *draw_create( struct pipe_context *pipe );
@@ -120,9 +119,9 @@ draw_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t last_level,
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
const void *data[DRAW_MAX_TEXTURE_LEVELS]);
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS]);
/*
+6 -6
View File
@@ -72,12 +72,12 @@ init_globals(struct draw_llvm *llvm)
elem_types[DRAW_JIT_TEXTURE_DEPTH] = LLVMInt32Type();
elem_types[DRAW_JIT_TEXTURE_LAST_LEVEL] = LLVMInt32Type();
elem_types[DRAW_JIT_TEXTURE_ROW_STRIDE] =
LLVMArrayType(LLVMInt32Type(), DRAW_MAX_TEXTURE_LEVELS);
LLVMArrayType(LLVMInt32Type(), PIPE_MAX_TEXTURE_LEVELS);
elem_types[DRAW_JIT_TEXTURE_IMG_STRIDE] =
LLVMArrayType(LLVMInt32Type(), DRAW_MAX_TEXTURE_LEVELS);
LLVMArrayType(LLVMInt32Type(), PIPE_MAX_TEXTURE_LEVELS);
elem_types[DRAW_JIT_TEXTURE_DATA] =
LLVMArrayType(LLVMPointerType(LLVMInt8Type(), 0),
DRAW_MAX_TEXTURE_LEVELS);
PIPE_MAX_TEXTURE_LEVELS);
elem_types[DRAW_JIT_TEXTURE_MIN_LOD] = LLVMFloatType();
elem_types[DRAW_JIT_TEXTURE_MAX_LOD] = LLVMFloatType();
elem_types[DRAW_JIT_TEXTURE_LOD_BIAS] = LLVMFloatType();
@@ -1066,9 +1066,9 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t last_level,
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
const void *data[DRAW_MAX_TEXTURE_LEVELS])
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS])
{
unsigned j;
struct draw_jit_texture *jit_tex;
+6 -7
View File
@@ -41,7 +41,6 @@
#include <llvm-c/Target.h>
#include <llvm-c/ExecutionEngine.h>
#define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
struct draw_llvm;
struct llvm_vertex_shader;
@@ -52,9 +51,9 @@ struct draw_jit_texture
uint32_t height;
uint32_t depth;
uint32_t last_level;
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS];
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS];
const void *data[DRAW_MAX_TEXTURE_LEVELS];
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
const void *data[PIPE_MAX_TEXTURE_LEVELS];
float min_lod;
float max_lod;
float lod_bias;
@@ -290,8 +289,8 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t last_level,
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
const void *data[DRAW_MAX_TEXTURE_LEVELS]);
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
const void *data[PIPE_MAX_TEXTURE_LEVELS]);
#endif
@@ -246,9 +246,9 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
struct pipe_sampler_view **views)
{
unsigned i;
uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS];
uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS];
const void *data[DRAW_MAX_TEXTURE_LEVELS];
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
const void *data[PIPE_MAX_TEXTURE_LEVELS];
assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
if (!num)