softpipe: return alpha=1 in shadow_compare() function
The alpha value wasn't set at all before so we got unpredictable results. Note that we don't currently obey GL_DEPTH_TEXTURE_MODE in the state tracker. For now, we return the result in the default mode (r,r,r,1).
This commit is contained in:
@@ -744,7 +744,9 @@ shadow_compare(uint compare_func,
|
||||
break;
|
||||
}
|
||||
|
||||
/* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
|
||||
rgba[0][j] = rgba[1][j] = rgba[2][j] = (float) k;
|
||||
rgba[3][j] = 1.0F;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user