nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
Seems a reasonable threshold for now. Significantly speeds up Piglit's 1x1 glReadPixels (but, you know, reading pixels in 1x1 blocks is NOT a good idea, especially if you might be running on a less-than-perfect driver).
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@@ -250,11 +250,7 @@ nvfx_resource_copy_region(struct pipe_context *pipe,
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static int copy_threshold = -1;
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if(copy_threshold < 0)
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{
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copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 0);
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if(copy_threshold < 0)
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copy_threshold = 0;
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}
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copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4);
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int dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
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int src_on_gpu = nvfx_resource_on_gpu(srcr);
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