vc4: Fix texture type masking.
Everything from ETC1 to RGBA64 was getting its top bit dropped, but we didn't use any of those formats.
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@@ -2570,7 +2570,7 @@ write_texture_p0(struct vc4_context *vc4,
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texture->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
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VC4_SET_FIELD(texture->target == PIPE_TEXTURE_CUBE,
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VC4_TEX_P0_CMMODE) |
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VC4_SET_FIELD(rsc->vc4_format & 7, VC4_TEX_P0_TYPE));
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VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE));
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}
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static void
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