state cache is automagically flushed on a normal BEGIN_RING_SIZE
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@@ -90,7 +90,6 @@ static void nv30Clear(GLcontext *ctx, GLbitfield mask)
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hw_bufs |= 0x03;
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if (hw_bufs) {
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/* should we flush the state cache before this? */
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BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1);
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OUT_RING(hw_bufs);
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}
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