draw: don't use llvm engine when geometry shaders active
They aren't implemented for llvm.
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@@ -97,7 +97,7 @@ draw_pt_arrays(struct draw_context *draw,
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opt |= PT_SHADE;
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}
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if (draw->pt.middle.llvm) {
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if (draw->pt.middle.llvm && !draw->gs.geometry_shader) {
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middle = draw->pt.middle.llvm;
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} else {
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if (opt == 0)
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