progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.

This commit is contained in:
Vinson Lee
2009-11-17 23:15:25 -08:00
parent 70dca0c273
commit 04442841fb
+1 -1
View File
@@ -31,7 +31,7 @@ void main()
float iter;
// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
for (iter = 0.0; iter < 12.0 && r2 < 4.0; ++iter)
{
float tempreal = real;