progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
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@@ -31,7 +31,7 @@ void main()
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float iter;
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// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
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for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
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for (iter = 0.0; iter < 12.0 && r2 < 4.0; ++iter)
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{
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float tempreal = real;
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