mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT
See sourceforge bug #2793846.
This commit is contained in:
committed by
Brian Paul
parent
c99a60c40d
commit
042d9a5132
@@ -374,6 +374,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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/* OK */
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}
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else if (ctx->Extensions.EXT_packed_depth_stencil &&
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ctx->Extensions.ARB_depth_texture &&
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texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
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/* OK */
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}
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@@ -384,10 +385,19 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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}
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}
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else {
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/* no such thing as stencil textures */
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att_incomplete("illegal stencil texture");
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att->Complete = GL_FALSE;
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return;
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ASSERT(format == GL_STENCIL);
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ASSERT(att->Renderbuffer->StencilBits);
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if (ctx->Extensions.EXT_packed_depth_stencil &&
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ctx->Extensions.ARB_depth_texture &&
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att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
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/* OK */
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}
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else {
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/* no such thing as stencil-only textures */
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att_incomplete("illegal stencil texture");
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att->Complete = GL_FALSE;
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return;
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}
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}
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}
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else if (att->Type == GL_RENDERBUFFER_EXT) {
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