replace 'brick' with correct program name in printfs
This commit is contained in:
@@ -247,7 +247,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
fprintf(stderr, "bump: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
@@ -267,12 +267,12 @@ ReadShader(GLuint shader, const char *filename)
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
|
||||
fprintf(stderr, "bump: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("brick: read %d bytes from shader file %s\n", n, filename);
|
||||
printf("bump: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
|
||||
@@ -172,7 +172,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
fprintf(stderr, "mandelbrot: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
@@ -192,12 +192,12 @@ ReadShader(GLuint shader, const char *filename)
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
|
||||
fprintf(stderr, "mandelbrot: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("brick: read %d bytes from shader file %s\n", n, filename);
|
||||
printf("mandelbrot: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
|
||||
@@ -188,7 +188,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
fprintf(stderr, "noise: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -185,7 +185,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
fprintf(stderr, "toyball: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
@@ -205,12 +205,12 @@ ReadShader(GLuint shader, const char *filename)
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
|
||||
fprintf(stderr, "toyball: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("brick: read %d bytes from shader file %s\n", n, filename);
|
||||
printf("toyball: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
|
||||
Reference in New Issue
Block a user