remove unused MAX_3D_TEXTURE_SIZE, reformattting

This commit is contained in:
Brian
2007-07-24 17:45:14 -06:00
parent 5b6858c023
commit 03ec41ddc5
+17 -20
View File
@@ -1131,13 +1131,13 @@ struct gl_stencil_attrib
* An index for each type of texture object
*/
/*@{*/
#define TEXTURE_1D_INDEX 0
#define TEXTURE_2D_INDEX 1
#define TEXTURE_3D_INDEX 2
#define TEXTURE_CUBE_INDEX 3
#define TEXTURE_RECT_INDEX 4
#define TEXTURE_1D_ARRAY_INDEX 5
#define TEXTURE_2D_ARRAY_INDEX 6
#define TEXTURE_1D_INDEX 0
#define TEXTURE_2D_INDEX 1
#define TEXTURE_3D_INDEX 2
#define TEXTURE_CUBE_INDEX 3
#define TEXTURE_RECT_INDEX 4
#define TEXTURE_1D_ARRAY_INDEX 5
#define TEXTURE_2D_ARRAY_INDEX 6
/*@}*/
/**
@@ -1145,13 +1145,13 @@ struct gl_stencil_attrib
* Used for Texture.Unit[]._ReallyEnabled flags.
*/
/*@{*/
#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
/*@}*/
@@ -1325,8 +1325,6 @@ struct gl_texture_format
};
#define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
/**
* Texture image state. Describes the dimensions of a texture image,
* the texel format and pointers to Texel Fetch functions.
@@ -1391,7 +1389,7 @@ struct gl_texture_image
#define FACE_NEG_Y 3
#define FACE_POS_Z 4
#define FACE_NEG_Z 5
#define MAX_FACES 6
#define MAX_FACES 6
/*@}*/
@@ -2191,12 +2189,11 @@ struct gl_shared_state
* \todo Improve the granularity of locking.
*/
/*@{*/
_glthread_Mutex TexMutex; /**< texobj thread safety */
GLuint TextureStateStamp; /**< state notification for shared tex */
_glthread_Mutex TexMutex; /**< texobj thread safety */
GLuint TextureStateStamp; /**< state notification for shared tex */
/*@}*/
/**
* \name Vertex/fragment programs
*/