v3d: Fix double-swapping of R/B on V3D 4.1
Fixes: 4018eb04e8 ("v3d: Use the TLB R/B swapping instead of recompiles when available.")
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@@ -487,9 +487,10 @@ v3d_set_framebuffer_state(struct pipe_context *pctx,
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util_format_description(cbuf->format);
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/* For BGRA8 formats (DRI window system default format), we
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* need to swap R and B, since the HW's format is RGBA8.
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* need to swap R and B, since the HW's format is RGBA8. On
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* V3D 4.1+, the RCL can swap R and B on load/store.
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*/
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if (v3d->screen->devinfo.ver < 42 && v3d_cbuf->swap_rb)
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if (v3d->screen->devinfo.ver < 41 && v3d_cbuf->swap_rb)
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v3d->swap_color_rb |= 1 << i;
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if (desc->swizzle[3] == PIPE_SWIZZLE_1)
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