panfrost: Fix padded_vertex_count generation
These two cases were flipped from the notes, leading to underestimates of the padded vertex count, manifesting as visual corruption (random geometry messed up). This issue was raised when noticing the corruption went away when dramaticlaly oversizing max_index on an instanced indexed draw, and then checking that padded_count >= vertex_count -- which turned out *not* to be the case on certain inputs, a clear issue. Hence looking into this routine... Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3950>
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Tomeu Vizoso
parent
23c8597172
commit
03822a27e6
@@ -64,7 +64,7 @@ panfrost_large_padded_vertex_count(uint32_t vertex_count)
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switch (middle_two) {
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case 0b00:
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if (nibble & 1)
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if (!(nibble & 1))
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return (1 << n) * 9;
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else
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return (1 << (n + 1)) * 5;
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