Remove PRIM_PARITY reference
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@@ -325,8 +325,6 @@ static void TAG(ffb_vb_tri_strip)(GLcontext *ctx, GLuint start, GLuint count, GL
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__FUNCTION__, start, count, flags);
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#endif
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ffbRenderPrimitive(ctx, GL_TRIANGLE_STRIP);
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if ((flags & PRIM_PARITY) != 0)
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parity = 1;
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i = start + 2;
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goto something_clipped;
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@@ -709,10 +709,7 @@ static void tdfx_render_vb_tri_strip( GLcontext *ctx,
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/* fprintf(stderr, "%s/%d\n", __FUNCTION__, 1<<shift); */
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/* if(!prevLockLine) abort(); */
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if (flags & PRIM_PARITY)
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mode = GR_TRIANGLE_STRIP_CONTINUE;
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else
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mode = GR_TRIANGLE_STRIP;
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mode = GR_TRIANGLE_STRIP;
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fxMesa->Glide.grDrawVertexArrayContiguous( mode, count-start,
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fxVB, 1<<shift);
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