radv: enable DGC preprocessing for IBO
This seems to improve performance for Starfield by +1% and Halo Infinite by +15%! Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10025 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26172>
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@@ -1505,10 +1505,6 @@ radv_dgc_can_preprocess(const struct radv_indirect_command_layout *layout, struc
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* So we can always preprocess compute layouts.
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*/
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if (layout->pipeline_bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) {
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/* We embed the index buffer extent in indirect draw packets, but that isn't available at preprocess time. */
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if (layout->indexed && !layout->binds_index_buffer)
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return false;
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/* VBO binding (in particular partial VBO binding) uses some draw state which we don't generate at preprocess time
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* yet. */
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if (layout->bind_vbo_mask)
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