move ltor computation
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@@ -1,4 +1,4 @@
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/* $Id: s_aatritemp.h,v 1.33 2003/01/20 15:20:27 brianp Exp $ */
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/* $Id: s_aatritemp.h,v 1.34 2003/01/28 00:14:32 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -124,10 +124,10 @@
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const GLfloat botDx = vMid->win[0] - vMin->win[0];
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const GLfloat botDy = vMid->win[1] - vMin->win[1];
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const GLfloat area = majDx * botDy - botDx * majDy;
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ltor = (GLboolean) (area < 0.0F);
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/* Do backface culling */
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if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
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return;
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ltor = (GLboolean) (area < 0.0F);
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}
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#ifndef DO_OCCLUSION_TEST
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