gallium/svga: Make use of u_upload_flush().

This enables us to pack more data into single upload buffers.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
This commit is contained in:
Thomas Hellstrom
2011-03-17 15:09:48 +01:00
parent cf4cd8592a
commit 0277df86df
2 changed files with 10 additions and 2 deletions
+8
View File
@@ -207,6 +207,14 @@ void svga_context_flush( struct svga_context *svga,
svga->curr.nr_fbs = 0;
/* Flush the upload managers to ensure recycling of upload buffers
* without throttling. This should really be conditioned on
* pipe_buffer_map_range not supporting PIPE_TRANSFER_UNSYNCHRONIZED.
*/
u_upload_flush(svga->upload_vb);
u_upload_flush(svga->upload_ib);
/* Ensure that texture dma uploads are processed
* before submitting commands.
*/
+2 -2
View File
@@ -145,7 +145,7 @@ svga_hwtnl_flush( struct svga_hwtnl *hwtnl )
unsigned i;
/* Unmap upload manager vertex buffers */
u_upload_flush(svga->upload_vb);
u_upload_unmap(svga->upload_vb);
for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
handle = svga_buffer_handle(svga, hwtnl->cmd.vdecl_vb[i]);
@@ -156,7 +156,7 @@ svga_hwtnl_flush( struct svga_hwtnl *hwtnl )
}
/* Unmap upload manager index buffers */
u_upload_flush(svga->upload_ib);
u_upload_unmap(svga->upload_ib);
for (i = 0; i < hwtnl->cmd.prim_count; i++) {
if (hwtnl->cmd.prim_ib[i]) {