util: use force_compat_profile for Wolfenstein The Old Blood
This game is looking for some odd extension after creating a core context such as ARB_vertex_program and EXT_framebuffer_object. Rather then enabling these in core this forces the game to use compat. This allows the game to run and seems to work without issues. All other id tech games/engines use a compat profile. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -198,6 +198,10 @@ TODO: document the other workarounds.
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<option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
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</application>
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<application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
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<option name="force_compat_profile" value="true" />
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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