util: use force_compat_profile for Wolfenstein The Old Blood

This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.

Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2018-09-12 10:52:07 +10:00
parent 64ec50d52f
commit 024abd3534
+4
View File
@@ -198,6 +198,10 @@ TODO: document the other workarounds.
<option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
</application>
<application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
<option name="force_compat_profile" value="true" />
</application>
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->