Added most of the infrastructure required to support

ARB_vertex_buffer_object.  THIS IS INCOMPLETE.
This commit is contained in:
Ian Romanick
2003-09-09 00:10:12 +00:00
parent 0a363f4e87
commit 0207b47aaf
4 changed files with 587 additions and 84 deletions
+531 -84
View File
@@ -25,39 +25,392 @@
/**
* \file bufferobj.c
* Functions for the GL_ARB_vertex_buffer_object extension.
* \brief Functions for the GL_ARB_vertex_buffer_object extension.
* \author Brian Paul
*/
#include "glheader.h"
#include "hash.h"
#include "imports.h"
#include "context.h"
#include "bufferobj.h"
struct gl_buffer_object {
GLint RefCount;
GLuint Name;
GLenum Target;
GLenum usage;
GLenum access;
GLvoid * pointer;
GLuint size;
void * data;
};
void _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
GLuint name, GLenum target );
/**
* Get the buffer object bound to the specified target in a GL context.
*
* \param ctx GL context
* \param target Buffer object target to be retrieved. Currently this must
* be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER.
* \param str Name of caller for logging errors.
* \return A pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid or no
* buffer object is bound.
*/
static __inline struct gl_buffer_object *
_mesa_buffer_object_get_target( GLcontext *ctx, GLenum target,
const char * str )
{
struct gl_buffer_object * bufObj = NULL;
switch (target) {
case GL_ARRAY_BUFFER_ARB:
bufObj = ctx->ArrayBuffer;
break;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
bufObj = ctx->ElementArrayBuffer;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(target)", str);
break;
}
return bufObj;
}
/**
* Tests the subdata range parameters and sets the GL error code for
* \c glBufferSubDataARB and \c glGetBufferSubDataARB.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param offset Offset of the first byte of the subdata range.
* \param size Size, in bytes, of the subdata range.
* \param str Name of caller for logging errors.
* \return A pointer to the buffer object bound to \c target in the
* specified context or \c NULL if any of the parameter or state
* conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
* are invalid.
*
* \sa glBufferSubDataARB, glGetBufferSubDataARB
*/
static struct gl_buffer_object *
_mesa_buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
const char * str )
{
struct gl_buffer_object *bufObj;
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "gl%s(size < 0)", str);
return NULL;
}
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "gl%s(offset < 0)", str);
return NULL;
}
bufObj = _mesa_buffer_object_get_target( ctx, target, str );
if ( bufObj == NULL ) {
return NULL;
}
if ( (offset + size) > bufObj->size ) {
_mesa_error(ctx, GL_INVALID_VALUE,
"gl%s(size + offset > buffer size)", str);
return NULL;
}
if ( bufObj->pointer != NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "gl%s", str);
return NULL;
}
return bufObj;
}
/**
* Allocate and initialize a new buffer object.
*
* This function is intended to be called via
* \c dd_function_table::NewBufferObject.
*/
struct gl_buffer_object *
_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
obj = CALLOC_STRUCT(gl_buffer_object);
_mesa_initialize_buffer_object(obj, name, target);
return obj;
}
/**
* Initialize a buffer object to default values.
*/
void
_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
GLuint name, GLenum target )
{
obj->RefCount = 1;
obj->Name = name;
}
/**
* Add the given buffer object to the buffer object pool.
*/
void
_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
_mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);
}
}
/**
* Remove the given buffer object from the buffer object pool.
* Do not deallocate the buffer object though.
*/
void
_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
{
if (bufObj->Name > 0) {
/* remove from hash table */
_mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
}
}
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If \c data is \c NULL,
* memory will be allocated, but no copy will occur.
*
* This function is intended to be called via
* \c dd_function_table::BufferData. This function need not set GL error
* codes. The input parameters will have been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param size Size, in bytes, of the new data store.
* \param data Pointer to the data to store in the buffer object. This
* pointer may be \c NULL.
* \param usage Hints about how the data will be used.
* \param bufObj Object to be used.
*
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
void
_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
{
void * new_data;
(void) target;
new_data = _mesa_realloc( bufObj->data, bufObj->size, size );
if ( new_data != NULL ) {
bufObj->data = new_data;
bufObj->size = size;
bufObj->usage = usage;
if ( data != NULL ) {
memcpy( bufObj->data, data, size );
}
}
}
/**
* Replace data in a subrange of buffer object. If the data range
* specified by \c size + \c offset extends beyond the end of the buffer or
* if \c data is \c NULL, no copy is performed.
*
* This function is intended to be called by
* \c dd_function_table::BufferSubData. This function need not set GL error
* codes. The input parameters will have been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param offset Offset of the first byte to be modified.
* \param size Size, in bytes, of the data range.
* \param data Pointer to the data to store in the buffer object.
* \param bufObj Object to be used.
*
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
void
_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
{
if ( (bufObj->data != NULL)
&& ((size + offset) <= bufObj->size) ) {
memcpy( (GLubyte *) bufObj->data + offset, data, size );
}
}
/**
* Retrieve data from a subrange of buffer object. If the data range
* specified by \c size + \c offset extends beyond the end of the buffer or
* if \c data is \c NULL, no copy is performed.
*
* This function is intended to be called by
* \c dd_function_table::BufferGetSubData. This function need not set GL error
* codes. The input parameters will have been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param offset Offset of the first byte to be modified.
* \param size Size, in bytes, of the data range.
* \param data Pointer to the data to store in the buffer object.
* \param bufObj Object to be used.
*
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
void
_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
{
if ( (bufObj->data != NULL)
&& ((size + offset) <= bufObj->size) ) {
memcpy( data, (GLubyte *) bufObj->data + offset, size );
}
}
/**
* Maps the private data buffer into the processor's address space.
*
* This function is intended to be called by \c dd_function_table::MapBuffer.
* This function need not set GL error codes. The input parameters will have
* been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param access Information about how the buffer will be accessed.
* \param bufObj Object to be used.
* \return A pointer to the object's internal data store that can be accessed
* by the processor
*
* \sa glMapBufferARB, dd_function_table::MapBuffer
*/
void *
_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object * bufObj )
{
return bufObj->data;
}
void
_mesa_BindBufferARB(GLenum target, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *oldBufObj;
struct gl_buffer_object *newBufObj = 0;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
oldBufObj = _mesa_buffer_object_get_target( ctx, target, "BindBufferARB" );
if ( (oldBufObj != NULL) && (oldBufObj->Name == buffer) )
return; /* rebinding the same buffer object- no change */
/*
* Get pointer to new buffer object (newBufObj)
*/
if ( buffer == 0 ) {
newBufObj = NULL;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)");
return;
/* non-default buffer object */
const struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
newBufObj = (struct gl_buffer_object *) _mesa_HashLookup(hash, buffer);
if ( newBufObj != NULL ) {
/* error checking */
if (newBufObj->Target != 0 && newBufObj->Target != target) {
/* the named buffer object's target doesn't match the target */
_mesa_error( ctx, GL_INVALID_OPERATION,
"glBindBufferARB(wrong target)" );
return;
}
}
else {
/* if this is a new buffer object id, allocate a buffer object now */
newBufObj = (*ctx->Driver.NewBufferObject)(ctx, buffer, target);
if (!newBufObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
return;
}
_mesa_save_buffer_object(ctx, newBufObj);
}
newBufObj->Target = target;
newBufObj->RefCount++;
}
switch (target) {
case GL_ARRAY_BUFFER_ARB:
ctx->ArrayBuffer = newBufObj;
break;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
ctx->ElementArrayBuffer = newBufObj;
break;
}
/* Pass BindBuffer call to device driver */
if ( (ctx->Driver.BindBuffer != NULL) && (newBufObj != NULL) )
(*ctx->Driver.BindBuffer)( ctx, target, newBufObj );
if ( oldBufObj != NULL ) {
oldBufObj->RefCount--;
assert(oldBufObj->RefCount >= 0);
if (oldBufObj->RefCount == 0) {
assert(oldBufObj->Name != 0);
_mesa_remove_buffer_object(ctx, oldBufObj);
ASSERT(ctx->Driver.DeleteBuffer);
(*ctx->Driver.DeleteBuffer)( ctx, oldBufObj );
}
}
}
/**
* Delete a set of buffer objects.
*
* \param n Number of buffer objects to delete.
* \param buffer Array of \c n buffer object IDs.
*/
void
_mesa_DeleteBuffersARB(GLsizei n, const GLuint *buffer)
_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
unsigned i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
@@ -65,31 +418,125 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *buffer)
return;
}
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
for (i = 0; i < n; i++) {
if (ids[i] != 0) {
struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
_mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);
if (bufObj) {
if ( (bufObj->Target == GL_ARRAY_BUFFER_ARB)
|| (bufObj->Target == GL_ELEMENT_ARRAY_BUFFER_ARB) ) {
_mesa_BindBufferARB( bufObj->Target, 0 );
}
else if (bufObj->Target == 0) {
/* The buffer object is not bound.
*/
}
else {
_mesa_problem(ctx, "bad target in glDeleteBufferARB");
return;
}
bufObj->RefCount--;
if (bufObj->RefCount <= 0) {
ASSERT(bufObj->Name != 0);
_mesa_remove_buffer_object(ctx, bufObj);
ASSERT(ctx->Driver.DeleteBuffer);
(*ctx->Driver.DeleteBuffer)(ctx, bufObj);
}
}
}
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
/**
* Generate a set of unique buffer object IDs and store them in \c buffer.
*
* \param n Number of IDs to generate.
* \param buffer Array of \c n locations to store the IDs.
*/
void
_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB(n)");
_mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
return;
}
if ( buffer == NULL ) {
return;
}
/*
* This must be atomic (generation and allocation of buffer object IDs)
*/
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
/* Return the buffer names */
for (i=0;i<n;i++) {
buffer[i] = first + i;
}
/* Allocate new, empty buffer objects */
for (i = 0; i < n; i++) {
struct gl_buffer_object *bufObj;
GLuint name = first + i;
GLenum target = 0;
bufObj = (*ctx->Driver.NewBufferObject)( ctx, name, target );
if ( bufObj != NULL ) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
return;
}
_mesa_save_buffer_object(ctx, bufObj);
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
/**
* Determine if ID is the name of a buffer object.
*
* \param id ID of the potential buffer object.
* \return \c GL_TRUE if \c id is the name of a buffer object,
* \c GL_FALSE otherwise.
*/
GLboolean
_mesa_IsBufferARB(GLuint buffer)
_mesa_IsBufferARB(GLuint id)
{
return GL_FALSE;
struct gl_buffer_object * bufObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (id == 0)
return GL_FALSE;
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return (bufObj != NULL);
}
void
_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (size < 0) {
@@ -114,16 +561,15 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
return;
}
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)");
bufObj = _mesa_buffer_object_get_target( ctx, target, "BufferDataARB" );
if ( bufObj == NULL ) {
return;
}
ASSERT(ctx->Driver.BufferData);
/* Give the buffer object to the driver! <data> may be null! */
(*ctx->Driver.BufferData)( ctx, target, size, data, usage, bufObj );
}
void
@@ -131,22 +577,14 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBufferSubDataARB(size < 0)");
return;
}
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glBufferSubDataARB(target)");
return;
bufObj = _mesa_buffer_object_subdata_range_good( ctx, target, offset, size,
"BufferSubDataARB" );
if ( bufObj != NULL ) {
ASSERT(ctx->Driver.BufferSubData);
(*ctx->Driver.BufferSubData)( ctx, target, offset, size, data, bufObj );
}
}
@@ -155,22 +593,14 @@ _mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
GLsizeiptrARB size, void * data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetBufferSubDataARB(size < 0)");
return;
}
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferSubDataARB(target)");
return;
bufObj = _mesa_buffer_object_subdata_range_good( ctx, target, offset, size,
"GetBufferSubDataARB" );
if ( bufObj != NULL ) {
ASSERT(ctx->Driver.GetBufferSubData);
(*ctx->Driver.GetBufferSubData)( ctx, target, offset, size, data, bufObj );
}
}
@@ -178,6 +608,7 @@ void *
_mesa_MapBufferARB(GLenum target, GLenum access)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object * bufObj;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
switch (access) {
@@ -191,73 +622,92 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
return NULL;
}
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)");
bufObj = _mesa_buffer_object_get_target( ctx, target,
"MapBufferARB" );
if ( bufObj == NULL ) {
return NULL;
}
return NULL;
if ( bufObj->pointer != NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB");
return NULL;
}
ASSERT(ctx->Driver.MapBuffer);
bufObj->pointer = (*ctx->Driver.MapBuffer)( ctx, target, access, bufObj );
if ( bufObj->pointer == NULL ) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
}
return bufObj->pointer;
}
GLboolean
_mesa_UnmapBufferARB(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
GLboolean status = GL_TRUE;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)");
bufObj = _mesa_buffer_object_get_target( ctx, target,
"UnmapBufferARB" );
if ( bufObj == NULL ) {
return GL_FALSE;
}
return GL_FALSE;
if ( bufObj->pointer == NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
return GL_FALSE;
}
if ( ctx->Driver.UnmapBuffer != NULL ) {
status = (*ctx->Driver.UnmapBuffer)( ctx, target, bufObj );
}
bufObj->pointer = NULL;
return status;
}
void
_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
bufObj = _mesa_buffer_object_get_target( ctx, target,
"GetBufferParameterivARB" );
if ( bufObj == NULL ) {
return;
}
switch (pname) {
case GL_BUFFER_SIZE_ARB:
*params = bufObj->size;
break;
case GL_BUFFER_USAGE_ARB:
*params = bufObj->usage;
break;
case GL_BUFFER_ACCESS_ARB:
*params = bufObj->access;
break;
case GL_BUFFER_MAPPED_ARB:
/* ok */
*params = (bufObj->pointer != NULL);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
return;
}
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterARB(target)");
return;
}
}
void
_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object * bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname != GL_BUFFER_MAP_POINTER_ARB) {
@@ -265,14 +715,11 @@ _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
return;
}
if (target == GL_ARRAY_BUFFER_ARB) {
}
else if (target == GL_ELEMENT_ARRAY_BUFFER_ARB) {
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)");
bufObj = _mesa_buffer_object_get_target( ctx, target,
"GetBufferPointervARB" );
if ( bufObj == NULL ) {
return;
}
*params = bufObj->pointer;
}
+7
View File
@@ -840,6 +840,8 @@ alloc_shared_state( GLcontext *ctx )
goto cleanup;
#endif
ss->BufferObjects = _mesa_NewHashTable();
ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
if (!ss->Default1D)
goto cleanup;
@@ -895,6 +897,9 @@ alloc_shared_state( GLcontext *ctx )
if (ss->DefaultFragmentProgram)
_mesa_delete_program(ctx, ss->DefaultFragmentProgram);
#endif
if (ss->BufferObjects)
_mesa_DeleteHashTable(ss->BufferObjects);
if (ss->Default1D)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
if (ss->Default2D)
@@ -972,6 +977,8 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->Programs);
#endif
_mesa_DeleteHashTable(ss->BufferObjects);
_glthread_DESTROY_MUTEX(ss->Mutex);
FREE(ss);
+33
View File
@@ -829,6 +829,39 @@ struct dd_function_table {
*/
void (*UnlockArraysEXT)( GLcontext *ctx );
/*@}*/
/**
* \name Vertex buffer object functions
*/
/*@{*/
void (*BindBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, int buffer,
GLenum target );
void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj );
void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj );
void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
GLvoid *data, struct gl_buffer_object *obj );
void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj );
GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
struct gl_buffer_object *obj );
/*@}*/
};
+16
View File
@@ -1598,6 +1598,9 @@ struct gl_shared_state
#endif
/*@}*/
/** GL_ARB_vertex_buffer_objects */
struct _mesa_HashTable *BufferObjects;
void *DriverData; /**< Device driver shared state */
};
@@ -1985,6 +1988,7 @@ typedef union node Node;
/* This has to be included here. */
struct gl_buffer_object;
#include "dd.h"
@@ -2220,6 +2224,18 @@ struct __GLcontextRec {
/** Core tnl module support */
struct gl_tnl_module TnlModule;
/**
* \name GL_ARB_vertex_buffer_object state
*
* These pointers track the buffer objects last bound via
* \c glBindBufferObjectARB. If it the last bound object ID was 0 for a
* given target, the pointer will be \c NULL.
*/
/*@{*/
struct gl_buffer_object * ArrayBuffer;
struct gl_buffer_object * ElementArrayBuffer;
/*@}*/
/**
* \name Hooks for module contexts.
*