nir/print: show shader name/label if set
Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@@ -977,6 +977,12 @@ nir_print_shader(nir_shader *shader, FILE *fp)
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fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
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if (shader->info.name)
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fprintf(fp, "name: %s\n", shader->info.name);
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if (shader->info.label)
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fprintf(fp, "label: %s\n", shader->info.label);
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nir_foreach_variable(var, &shader->uniforms) {
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print_var_decl(var, &state);
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}
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