glsl: Mark 'in' variables at global scope as read-only
Fixes Piglit tests: spec/glsl-1.30/compiler/storage-qualifiers/static-write-centroid-in-01.frag spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-01.frag spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-02.frag
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@@ -1809,7 +1809,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
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}
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}
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/* FINISHME: Mark 'in' variables at global scope as read-only. */
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if (qual->flags.q.constant || qual->flags.q.attribute
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|| qual->flags.q.uniform
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|| (qual->flags.q.varying && (state->target == fragment_shader)))
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@@ -2206,6 +2205,8 @@ ast_declarator_list::hir(exec_list *instructions,
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mode, var->name, extra);
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}
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} else if (var->mode == ir_var_in) {
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var->read_only = true;
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if (state->target == vertex_shader) {
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bool error_emitted = false;
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