mesa: remove unused ctx->Driver.TextureMatrix() hook
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@@ -183,7 +183,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->TexGen = NULL;
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driver->TexEnv = NULL;
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driver->TexParameter = NULL;
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driver->TextureMatrix = NULL;
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driver->Viewport = NULL;
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/* vertex arrays */
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@@ -717,7 +717,6 @@ struct dd_function_table {
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void (*TexParameter)(GLcontext *ctx, GLenum target,
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struct gl_texture_object *texObj,
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GLenum pname, const GLfloat *params);
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void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
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/** Set the viewport */
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void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
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/*@}*/
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@@ -307,10 +307,6 @@ _mesa_ActiveTextureARB(GLenum texture)
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/* update current stack pointer */
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ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
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}
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if (ctx->Driver.ActiveTexture) {
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(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
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}
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}
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@@ -360,9 +356,6 @@ update_texture_matrices( GLcontext *ctx )
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if (ctx->Texture.Unit[u]._ReallyEnabled &&
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ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
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ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
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if (ctx->Driver.TextureMatrix)
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ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
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}
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}
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}
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