r600: correct texture offset for array index lookup

Correct the array index for TEXTURE_*1D_ARRAY, and TEXTURE_*2D_ARRAY
The standard says the array index is evaluated according to

   floor(z + 0.5)

but RNDNE is sufficient also for the test cases were z is close to 1.5
and it is likely to hit 1.5, the corner case were RNDNE gives a result
different from above formula.

v5: - Use RNDNE instead of ADD 0.5 and FLOOR (Ilia Mirkin)
    - update commit message

Fixes 325 tests from android/cts/master/gles3-master.txt:
  dEQP-GLES3.functional.shaders.texture_functions.texture.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.textureoffset.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*sampler2darray*
  dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*sampler2darray*
  dEQP-GLES3.functional.texture.filtering.2d_array.formats.*
  dEQP-GLES3.functional.texture.filtering.2d_array.sizes.*
  dEQP-GLES3.functional.texture.filtering.2d_array.combinations.*
  dEQP-GLES3.functional.texture.shadow.2d_array.*
  dEQP-GLES3.functional.texture.vertex.2d_array.*

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Gert Wollny
2018-07-17 19:04:08 +02:00
committed by Gert Wollny
parent 626bd455d4
commit 01766c1db6
+38 -6
View File
@@ -7478,6 +7478,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
int8_t offset_x = 0, offset_y = 0, offset_z = 0;
boolean has_txq_cube_array_z = false;
unsigned sampler_index_mode;
int array_index_offset_channel = -1;
if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ &&
((inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
@@ -8273,7 +8274,14 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
t->src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + inst->TexOffsets[0].Index;
t->src_sel_x = inst->TexOffsets[0].SwizzleX;
t->src_sel_y = inst->TexOffsets[0].SwizzleY;
t->src_sel_z = inst->TexOffsets[0].SwizzleZ;
if (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)
/* make sure array index selector is 0, this is just a safety
* precausion because TGSI seems to emit something strange here */
t->src_sel_z = 4;
else
t->src_sel_z = inst->TexOffsets[0].SwizzleZ;
t->src_sel_w = 4;
t->dst_sel_x = 7;
@@ -8429,18 +8437,42 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
opcode == FETCH_OP_SAMPLE_C_LB) {
/* the array index is read from Y */
tex.coord_type_y = 0;
array_index_offset_channel = tex.src_sel_y;
} else {
/* the array index is read from Z */
tex.coord_type_z = 0;
tex.src_sel_z = tex.src_sel_y;
array_index_offset_channel = tex.src_sel_z;
}
} else if (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY ||
((inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE_ARRAY) &&
(ctx->bc->chip_class >= EVERGREEN)))
/* the array index is read from Z */
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) {
tex.coord_type_z = 0;
array_index_offset_channel = tex.src_sel_z;
} else if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE_ARRAY) &&
(ctx->bc->chip_class >= EVERGREEN))
/* the array index is read from Z, coordinate will be corrected elsewhere */
tex.coord_type_z = 0;
/* We have array access to 1D or 2D ARRAY, the coordinates are not int ->
* evaluate the array index */
if (array_index_offset_channel >= 0 &&
opcode != FETCH_OP_LD &&
opcode != FETCH_OP_GET_TEXTURE_RESINFO) {
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
alu.src[0].sel = tex.src_gpr;
alu.src[0].chan = array_index_offset_channel;
alu.src[0].rel = tex.src_rel;
alu.op = ALU_OP1_RNDNE;
alu.dst.sel = tex.src_gpr;
alu.dst.chan = array_index_offset_channel;
alu.dst.rel = tex.src_rel;
alu.dst.write = 1;
alu.last = 1;
r = r600_bytecode_add_alu(ctx->bc, &alu);
if (r)
return r;
}
/* mask unused source components */
if (opcode == FETCH_OP_SAMPLE || opcode == FETCH_OP_GATHER4) {