i965: Fix indentation of index buffer rebase code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -808,17 +808,17 @@ static void brw_upload_indices(struct brw_context *brw)
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* rebase it into a temporary.
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*/
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if ((ib_type_size - 1) & offset) {
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GLubyte *map = ctx->Driver.MapBufferRange(ctx,
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offset,
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ib_size,
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GL_MAP_WRITE_BIT,
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bufferobj);
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GLubyte *map = ctx->Driver.MapBufferRange(ctx,
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offset,
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ib_size,
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GL_MAP_WRITE_BIT,
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bufferobj);
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intel_upload_data(&brw->intel, map, ib_size, ib_type_size,
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&bo, &offset);
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brw->ib.start_vertex_offset = offset / ib_type_size;
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intel_upload_data(&brw->intel, map, ib_size, ib_type_size,
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&bo, &offset);
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brw->ib.start_vertex_offset = offset / ib_type_size;
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ctx->Driver.UnmapBuffer(ctx, bufferobj);
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ctx->Driver.UnmapBuffer(ctx, bufferobj);
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} else {
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/* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
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* the index buffer state when we're just moving the start index
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