i965: Fix indentation of index buffer rebase code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2013-01-23 15:22:57 -08:00
parent cb6470775c
commit 016928b163
+9 -9
View File
@@ -808,17 +808,17 @@ static void brw_upload_indices(struct brw_context *brw)
* rebase it into a temporary.
*/
if ((ib_type_size - 1) & offset) {
GLubyte *map = ctx->Driver.MapBufferRange(ctx,
offset,
ib_size,
GL_MAP_WRITE_BIT,
bufferobj);
GLubyte *map = ctx->Driver.MapBufferRange(ctx,
offset,
ib_size,
GL_MAP_WRITE_BIT,
bufferobj);
intel_upload_data(&brw->intel, map, ib_size, ib_type_size,
&bo, &offset);
brw->ib.start_vertex_offset = offset / ib_type_size;
intel_upload_data(&brw->intel, map, ib_size, ib_type_size,
&bo, &offset);
brw->ib.start_vertex_offset = offset / ib_type_size;
ctx->Driver.UnmapBuffer(ctx, bufferobj);
ctx->Driver.UnmapBuffer(ctx, bufferobj);
} else {
/* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
* the index buffer state when we're just moving the start index