set MaxTextureImageUnits, MaxTextureCoordUnits

This commit is contained in:
Keith Whitwell
2003-12-12 10:06:02 +00:00
parent e01d671668
commit 013056ac65
8 changed files with 18 additions and 0 deletions
@@ -106,6 +106,8 @@ GLboolean gammaCreateContext( const __GLcontextModes *glVisual,
ctx->Const.MaxTextureLevels = 13; /* 4K by 4K? Is that right? */
ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */
ctx->Const.MaxTextureImageUnits = 1;
ctx->Const.MaxTextureCoordUnits = 1;
ctx->Const.MinLineWidth = 0.0;
ctx->Const.MaxLineWidth = 255.0;
+2
View File
@@ -204,6 +204,8 @@ i810CreateContext( const __GLcontextModes *mesaVis,
ctx = imesa->glCtx;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
/* FIXME: driCalcualteMaxTextureLevels assumes that mipmaps are tightly
+2
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@@ -263,6 +263,8 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
ctx = imesa->glCtx;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
/* FIXME: driCalcualteMaxTextureLevels assumes that mipmaps are tightly
* FIXME: packed, but they're not in Intel graphics hardware.
+4
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@@ -411,11 +411,15 @@ mgaCreateContext( const __GLcontextModes *mesaVis,
ctx = mmesa->glCtx;
if ( mgaScreen->chipset == MGA_CARD_TYPE_G200 ) {
ctx->Const.MaxTextureUnits = 1;
ctx->Const.MaxTextureImageUnits = 1;
ctx->Const.MaxTextureCoordUnits = 1;
maxlevels = G200_TEX_MAXLEVELS;
}
else {
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
maxlevels = G400_TEX_MAXLEVELS;
}
+2
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@@ -196,6 +196,8 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual,
*/
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
driCalculateMaxTextureLevels( rmesa->texture_heaps,
rmesa->nr_heaps,
+2
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@@ -338,6 +338,8 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
ctx = rmesa->glCtx;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
driCalculateMaxTextureLevels( rmesa->texture_heaps,
rmesa->nr_heaps,
@@ -327,6 +327,8 @@ radeonCreateContext( const __GLcontextModes *glVisual,
ctx = rmesa->glCtx;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureImageUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
driCalculateMaxTextureLevels( rmesa->texture_heaps,
rmesa->nr_heaps,
+2
View File
@@ -209,6 +209,8 @@ GLboolean tdfxCreateContext( const __GLcontextModes *mesaVis,
ctx->Const.MaxTextureLevels = 9;
}
ctx->Const.MaxTextureUnits = TDFX_IS_BANSHEE( fxMesa ) ? 1 : 2;
ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
/* No wide points.
*/