mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
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+1
-1
@@ -911,7 +911,7 @@ struct dd_function_table {
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void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
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const GLvoid *values, GLenum type);
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void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
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GLenum matrixType, GLint location, GLsizei count,
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GLint location, GLsizei count,
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GLboolean transpose, const GLfloat *values);
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void (*UseProgram)(GLcontext *ctx, GLuint program);
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void (*ValidateProgram)(GLcontext *ctx, GLuint program);
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+9
-18
@@ -638,8 +638,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 2, 2, GL_FLOAT_MAT2,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
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}
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void GLAPIENTRY
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@@ -647,8 +646,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 3, 3, GL_FLOAT_MAT3,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
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}
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void GLAPIENTRY
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@@ -656,8 +654,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 4, 4, GL_FLOAT_MAT4,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 4, 4, location, count, transpose, value);
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}
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@@ -669,8 +666,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 2, 3, GL_FLOAT_MAT2x3,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
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}
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void GLAPIENTRY
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@@ -678,8 +674,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 3, 2, GL_FLOAT_MAT3x2,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
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}
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void GLAPIENTRY
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@@ -687,8 +682,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 2, 4, GL_FLOAT_MAT2x4,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
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}
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void GLAPIENTRY
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@@ -696,8 +690,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 4, 2, GL_FLOAT_MAT4x2,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
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}
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void GLAPIENTRY
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@@ -705,8 +698,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 3, 4, GL_FLOAT_MAT3x4,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
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}
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void GLAPIENTRY
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@@ -714,8 +706,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.UniformMatrix(ctx, 4, 3, GL_FLOAT_MAT4x3,
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location, count, transpose, value);
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ctx->Driver.UniformMatrix(ctx, 4, 3, location, count, transpose, value);
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}
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@@ -1897,7 +1897,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
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*/
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static void
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_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
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GLenum matrixType, GLint location, GLsizei count,
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GLint location, GLsizei count,
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GLboolean transpose, const GLfloat *values)
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{
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struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
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