Split the program.[ch] files into several new files.
This commit is contained in:
@@ -0,0 +1,99 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "mtypes.h"
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#include "prog_instruction.h"
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/**
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* Initialize program instruction fields to defaults.
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* \param inst first instruction to initialize
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* \param count number of instructions to initialize
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*/
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void
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_mesa_init_instructions(struct prog_instruction *inst, GLuint count)
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{
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GLuint i;
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_mesa_bzero(inst, count * sizeof(struct prog_instruction));
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for (i = 0; i < count; i++) {
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inst[i].SrcReg[0].File = PROGRAM_UNDEFINED;
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inst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
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inst[i].SrcReg[1].File = PROGRAM_UNDEFINED;
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inst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
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inst[i].SrcReg[2].File = PROGRAM_UNDEFINED;
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inst[i].SrcReg[2].Swizzle = SWIZZLE_NOOP;
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inst[i].DstReg.File = PROGRAM_UNDEFINED;
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inst[i].DstReg.WriteMask = WRITEMASK_XYZW;
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inst[i].DstReg.CondMask = COND_TR;
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inst[i].DstReg.CondSwizzle = SWIZZLE_NOOP;
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inst[i].SaturateMode = SATURATE_OFF;
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inst[i].Precision = FLOAT32;
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}
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}
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/**
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* Allocate an array of program instructions.
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* \param numInst number of instructions
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* \return pointer to instruction memory
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*/
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struct prog_instruction *
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_mesa_alloc_instructions(GLuint numInst)
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{
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return (struct prog_instruction *)
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_mesa_calloc(numInst * sizeof(struct prog_instruction));
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}
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/**
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* Reallocate memory storing an array of program instructions.
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* This is used when we need to append additional instructions onto an
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* program.
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* \param oldInst pointer to first of old/src instructions
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* \param numOldInst number of instructions at <oldInst>
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* \param numNewInst desired size of new instruction array.
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* \return pointer to start of new instruction array.
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*/
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struct prog_instruction *
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_mesa_realloc_instructions(struct prog_instruction *oldInst,
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GLuint numOldInst, GLuint numNewInst)
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{
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struct prog_instruction *newInst;
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newInst = (struct prog_instruction *)
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_mesa_realloc(oldInst,
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numOldInst * sizeof(struct prog_instruction),
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numNewInst * sizeof(struct prog_instruction));
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return newInst;
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}
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@@ -0,0 +1,403 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
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/**
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* \file prog_instruction.h
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*
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* Private vertex program types and constants only used by files
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* related to vertex programs.
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*
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* \author Brian Paul
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* \author Keith Whitwell
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* \author Ian Romanick <idr@us.ibm.com>
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*/
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#ifndef PROG_INSTRUCTION_H
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#define PROG_INSTRUCTION_H
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/* for GL_ARB_v_p and GL_ARB_f_p SWZ instruction */
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#define SWIZZLE_X 0
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#define SWIZZLE_Y 1
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#define SWIZZLE_Z 2
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#define SWIZZLE_W 3
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#define SWIZZLE_ZERO 4 /* keep these values together: KW */
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#define SWIZZLE_ONE 5 /* keep these values together: KW */
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#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
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#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
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#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
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#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
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#define WRITEMASK_X 0x1
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#define WRITEMASK_Y 0x2
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#define WRITEMASK_XY 0x3
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#define WRITEMASK_Z 0x4
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#define WRITEMASK_XZ 0x5
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#define WRITEMASK_YZ 0x6
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#define WRITEMASK_XYZ 0x7
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#define WRITEMASK_W 0x8
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#define WRITEMASK_XW 0x9
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#define WRITEMASK_YW 0xa
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#define WRITEMASK_XYW 0xb
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#define WRITEMASK_ZW 0xc
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#define WRITEMASK_XZW 0xd
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#define WRITEMASK_YZW 0xe
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#define WRITEMASK_XYZW 0xf
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/**
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* Condition codes for GL_NV_fragment_program
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*/
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/*@{*/
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#define COND_GT 1 /* greater than zero */
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#define COND_EQ 2 /* equal to zero */
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#define COND_LT 3 /* less than zero */
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#define COND_UN 4 /* unordered (NaN) */
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#define COND_GE 5 /* greater then or equal to zero */
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#define COND_LE 6 /* less then or equal to zero */
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#define COND_NE 7 /* not equal to zero */
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#define COND_TR 8 /* always true */
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#define COND_FL 9 /* always false */
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/*@}*/
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/**
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* Instruction precision for GL_NV_fragment_program
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*/
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/*@{*/
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#define FLOAT32 0x1
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#define FLOAT16 0x2
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#define FIXED12 0x4
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/*@}*/
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/**
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* Saturation modes when storing values.
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*/
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/*@{*/
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#define SATURATE_OFF 0
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#define SATURATE_ZERO_ONE 1
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#define SATURATE_PLUS_MINUS_ONE 2
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/*@}*/
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/**
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* Per-component negation masks
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*/
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/*@{*/
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#define NEGATE_X 0x1
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#define NEGATE_Y 0x2
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#define NEGATE_Z 0x4
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#define NEGATE_W 0x8
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#define NEGATE_XYZW 0xf
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#define NEGATE_NONE 0x0
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/*@}*/
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/**
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* Program instruction opcodes, for both vertex and fragment programs.
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* \note changes to this opcode list must be reflected in t_vb_arbprogram.c
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*/
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typedef enum prog_opcode {
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/* ARB_vp ARB_fp NV_vp NV_fp */
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/*---------------------------------*/
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OPCODE_NOP = 0,
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OPCODE_ABS, /* X X 1.1 */
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OPCODE_ADD, /* X X X X */
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OPCODE_ARA, /* 2 */
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OPCODE_ARL, /* X X */
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OPCODE_ARL_NV, /* 2 */
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OPCODE_ARR, /* 2 */
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OPCODE_BRA, /* 2 */
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OPCODE_CAL, /* 2 2 */
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OPCODE_CMP, /* X */
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OPCODE_COS, /* X 2 X */
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OPCODE_DDX, /* X */
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OPCODE_DDY, /* X */
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OPCODE_DP3, /* X X X X */
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OPCODE_DP4, /* X X X X */
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OPCODE_DPH, /* X X 1.1 */
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OPCODE_DST, /* X X X X */
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OPCODE_END, /* X X X X */
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OPCODE_EX2, /* X X 2 X */
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OPCODE_EXP, /* X X */
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OPCODE_FLR, /* X X 2 X */
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OPCODE_FRC, /* X X 2 X */
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OPCODE_KIL, /* X */
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OPCODE_KIL_NV, /* X */
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OPCODE_LG2, /* X X 2 X */
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OPCODE_LIT, /* X X X X */
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OPCODE_LOG, /* X X */
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OPCODE_LRP, /* X X */
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OPCODE_MAD, /* X X X X */
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OPCODE_MAX, /* X X X X */
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OPCODE_MIN, /* X X X X */
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OPCODE_MOV, /* X X X X */
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OPCODE_MUL, /* X X X X */
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OPCODE_PK2H, /* X */
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OPCODE_PK2US, /* X */
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OPCODE_PK4B, /* X */
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OPCODE_PK4UB, /* X */
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OPCODE_POW, /* X X X */
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OPCODE_POPA, /* 3 */
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OPCODE_PRINT, /* X X */
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OPCODE_PUSHA, /* 3 */
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OPCODE_RCC, /* 1.1 */
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OPCODE_RCP, /* X X X X */
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OPCODE_RET, /* 2 2 */
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OPCODE_RFL, /* X X */
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OPCODE_RSQ, /* X X X X */
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OPCODE_SCS, /* X */
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||||
OPCODE_SEQ, /* 2 X */
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||||
OPCODE_SFL, /* 2 X */
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OPCODE_SGE, /* X X X X */
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OPCODE_SGT, /* 2 X */
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OPCODE_SIN, /* X 2 X */
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OPCODE_SLE, /* 2 X */
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OPCODE_SLT, /* X X X X */
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OPCODE_SNE, /* 2 X */
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OPCODE_SSG, /* 2 */
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||||
OPCODE_STR, /* 2 X */
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||||
OPCODE_SUB, /* X X 1.1 X */
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OPCODE_SWZ, /* X X */
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OPCODE_TEX, /* X 3 X */
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||||
OPCODE_TXB, /* X 3 */
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||||
OPCODE_TXD, /* X */
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||||
OPCODE_TXL, /* 3 2 */
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||||
OPCODE_TXP, /* X */
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||||
OPCODE_TXP_NV, /* 3 X */
|
||||
OPCODE_UP2H, /* X */
|
||||
OPCODE_UP2US, /* X */
|
||||
OPCODE_UP4B, /* X */
|
||||
OPCODE_UP4UB, /* X */
|
||||
OPCODE_X2D, /* X */
|
||||
OPCODE_XPD, /* X X */
|
||||
MAX_OPCODE
|
||||
} gl_inst_opcode;
|
||||
|
||||
|
||||
/**
|
||||
* Instruction source register.
|
||||
*/
|
||||
struct prog_src_register
|
||||
{
|
||||
GLuint File:4; /**< One of the PROGRAM_* register file values. */
|
||||
GLint Index:9; /**< May be negative for relative addressing. */
|
||||
GLuint Swizzle:12;
|
||||
GLuint RelAddr:1;
|
||||
|
||||
/**
|
||||
* \name Source register "sign" control.
|
||||
*
|
||||
* The ARB and NV extensions allow varrying degrees of control over the
|
||||
* sign of the source vector components. These values allow enough control
|
||||
* for all flavors of the extensions.
|
||||
*/
|
||||
/*@{*/
|
||||
/**
|
||||
* Per-component negation for the SWZ instruction. For non-SWZ
|
||||
* instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.
|
||||
*
|
||||
* \since
|
||||
* ARB_vertex_program, ARB_fragment_program
|
||||
*/
|
||||
GLuint NegateBase:4;
|
||||
|
||||
/**
|
||||
* Take the component-wise absolute value.
|
||||
*
|
||||
* \since
|
||||
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
|
||||
* NV_vertex_program2_option.
|
||||
*/
|
||||
GLuint Abs:1;
|
||||
|
||||
/**
|
||||
* Post-absolute value negation (all components).
|
||||
*/
|
||||
GLuint NegateAbs:1;
|
||||
/*@}*/
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Instruction destination register.
|
||||
*/
|
||||
struct prog_dst_register
|
||||
{
|
||||
/**
|
||||
* One of the PROGRAM_* register file values.
|
||||
*/
|
||||
GLuint File:4;
|
||||
|
||||
GLuint Index:8;
|
||||
GLuint WriteMask:4;
|
||||
|
||||
/**
|
||||
* \name Conditional destination update control.
|
||||
*
|
||||
* \since
|
||||
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
|
||||
* NV_vertex_program2_option.
|
||||
*/
|
||||
/*@{*/
|
||||
/**
|
||||
* Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
|
||||
* NE, TR, or UN). Destination update is enabled if the matching
|
||||
* (swizzled) condition code value passes. When a conditional update mask
|
||||
* is not specified, this will be \c COND_TR.
|
||||
*/
|
||||
GLuint CondMask:4;
|
||||
|
||||
/**
|
||||
* Condition code swizzle value.
|
||||
*/
|
||||
GLuint CondSwizzle:12;
|
||||
|
||||
/**
|
||||
* Selects the condition code register to use for conditional destination
|
||||
* update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
|
||||
* condition code register 0 is available. In NV_vertex_program3 mode,
|
||||
* condition code registers 0 and 1 are available.
|
||||
*/
|
||||
GLuint CondSrc:1;
|
||||
/*@}*/
|
||||
|
||||
GLuint pad:31;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Vertex/fragment program instruction.
|
||||
*/
|
||||
struct prog_instruction
|
||||
{
|
||||
gl_inst_opcode Opcode;
|
||||
#if FEATURE_MESA_program_debug
|
||||
GLshort StringPos;
|
||||
#endif
|
||||
/**
|
||||
* Arbitrary data. Used for the PRINT, CAL, and BRA instructions.
|
||||
*/
|
||||
void *Data;
|
||||
|
||||
struct prog_src_register SrcReg[3];
|
||||
struct prog_dst_register DstReg;
|
||||
|
||||
/**
|
||||
* Indicates that the instruction should update the condition code
|
||||
* register.
|
||||
*
|
||||
* \since
|
||||
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
|
||||
* NV_vertex_program2_option.
|
||||
*/
|
||||
GLuint CondUpdate:1;
|
||||
|
||||
/**
|
||||
* If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
|
||||
* condition code register that is to be updated.
|
||||
*
|
||||
* In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
|
||||
* code register 0 is available. In GL_NV_vertex_program3 mode, condition
|
||||
* code registers 0 and 1 are available.
|
||||
*
|
||||
* \since
|
||||
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
|
||||
* NV_vertex_program2_option.
|
||||
*/
|
||||
GLuint CondDst:1;
|
||||
|
||||
/**
|
||||
* Saturate each value of the vectored result to the range [0,1] or the
|
||||
* range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
|
||||
* only available in NV_fragment_program2 mode.
|
||||
* Value is one of the SATURATE_* tokens.
|
||||
*
|
||||
* \since
|
||||
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
|
||||
*/
|
||||
GLuint SaturateMode:2;
|
||||
|
||||
/**
|
||||
* Per-instruction selectable precision.
|
||||
*
|
||||
* \since
|
||||
* NV_fragment_program, NV_fragment_program_option.
|
||||
*/
|
||||
GLuint Precision:3;
|
||||
|
||||
/**
|
||||
* \name Texture source controls.
|
||||
*
|
||||
* The texture source controls are only used with the \c TEX, \c TXD,
|
||||
* \c TXL, and \c TXP instructions.
|
||||
*
|
||||
* \since
|
||||
* ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
|
||||
*/
|
||||
/*@{*/
|
||||
/**
|
||||
* Source texture unit. OpenGL supports a maximum of 32 texture
|
||||
* units.
|
||||
*/
|
||||
GLuint TexSrcUnit:5;
|
||||
|
||||
/**
|
||||
* Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
|
||||
*/
|
||||
GLuint TexSrcTarget:3;
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* For BRA and CAL instructions, the location to jump to.
|
||||
*/
|
||||
GLuint BranchTarget;
|
||||
|
||||
const char *Comment;
|
||||
};
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
|
||||
|
||||
extern struct prog_instruction *
|
||||
_mesa_alloc_instructions(GLuint numInst);
|
||||
|
||||
extern struct prog_instruction *
|
||||
_mesa_realloc_instructions(struct prog_instruction *oldInst,
|
||||
GLuint numOldInst, GLuint numNewInst);
|
||||
|
||||
extern GLuint
|
||||
_mesa_num_inst_src_regs(gl_inst_opcode opcode);
|
||||
|
||||
extern const char *
|
||||
_mesa_opcode_string(gl_inst_opcode opcode);
|
||||
|
||||
|
||||
#endif /* PROG_INSTRUCTION_H */
|
||||
@@ -0,0 +1,448 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.2
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file prog_parameter.c
|
||||
* Program parameter lists and functions.
|
||||
* \author Brian Paul
|
||||
*/
|
||||
|
||||
|
||||
#include "glheader.h"
|
||||
#include "imports.h"
|
||||
#include "macros.h"
|
||||
#include "mtypes.h"
|
||||
#include "program.h"
|
||||
#include "prog_instruction.h"
|
||||
#include "prog_parameter.h"
|
||||
#include "prog_statevars.h"
|
||||
|
||||
|
||||
struct gl_program_parameter_list *
|
||||
_mesa_new_parameter_list(void)
|
||||
{
|
||||
return (struct gl_program_parameter_list *)
|
||||
_mesa_calloc(sizeof(struct gl_program_parameter_list));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Free a parameter list and all its parameters
|
||||
*/
|
||||
void
|
||||
_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
|
||||
{
|
||||
GLuint i;
|
||||
for (i = 0; i < paramList->NumParameters; i++) {
|
||||
if (paramList->Parameters[i].Name)
|
||||
_mesa_free((void *) paramList->Parameters[i].Name);
|
||||
}
|
||||
_mesa_free(paramList->Parameters);
|
||||
if (paramList->ParameterValues)
|
||||
_mesa_align_free(paramList->ParameterValues);
|
||||
_mesa_free(paramList);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Add a new parameter to a parameter list.
|
||||
* \param paramList the list to add the parameter to
|
||||
* \param name the parameter name, will be duplicated/copied!
|
||||
* \param values initial parameter value, up to 4 GLfloats
|
||||
* \param size number of elements in 'values' vector (1..4)
|
||||
* \param type type of parameter, such as
|
||||
* \return index of new parameter in the list, or -1 if error (out of mem)
|
||||
*/
|
||||
GLint
|
||||
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
|
||||
const char *name, const GLfloat values[4], GLuint size,
|
||||
enum register_file type)
|
||||
{
|
||||
const GLuint n = paramList->NumParameters;
|
||||
|
||||
if (n == paramList->Size) {
|
||||
/* Need to grow the parameter list array */
|
||||
if (paramList->Size == 0)
|
||||
paramList->Size = 8;
|
||||
else
|
||||
paramList->Size *= 2;
|
||||
|
||||
/* realloc arrays */
|
||||
paramList->Parameters = (struct gl_program_parameter *)
|
||||
_mesa_realloc(paramList->Parameters,
|
||||
n * sizeof(struct gl_program_parameter),
|
||||
paramList->Size * sizeof(struct gl_program_parameter));
|
||||
|
||||
paramList->ParameterValues = (GLfloat (*)[4])
|
||||
_mesa_align_realloc(paramList->ParameterValues, /* old buf */
|
||||
n * 4 * sizeof(GLfloat), /* old size */
|
||||
paramList->Size * 4 *sizeof(GLfloat), /* new sz */
|
||||
16);
|
||||
}
|
||||
|
||||
if (!paramList->Parameters ||
|
||||
!paramList->ParameterValues) {
|
||||
/* out of memory */
|
||||
paramList->NumParameters = 0;
|
||||
paramList->Size = 0;
|
||||
return -1;
|
||||
}
|
||||
else {
|
||||
paramList->NumParameters = n + 1;
|
||||
|
||||
_mesa_memset(¶mList->Parameters[n], 0,
|
||||
sizeof(struct gl_program_parameter));
|
||||
|
||||
paramList->Parameters[n].Name = name ? _mesa_strdup(name) : NULL;
|
||||
paramList->Parameters[n].Type = type;
|
||||
paramList->Parameters[n].Size = size;
|
||||
if (values)
|
||||
COPY_4V(paramList->ParameterValues[n], values);
|
||||
return (GLint) n;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
|
||||
* \return index of the new entry in the parameter list
|
||||
*/
|
||||
GLint
|
||||
_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
|
||||
const char *name, const GLfloat values[4])
|
||||
{
|
||||
return _mesa_add_parameter(paramList, name, values, 4, PROGRAM_NAMED_PARAM);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Add a new named constant to the parameter list.
|
||||
* This will be used when the program contains something like this:
|
||||
* PARAM myVals = { 0, 1, 2, 3 };
|
||||
*
|
||||
* \param paramList the parameter list
|
||||
* \param name the name for the constant
|
||||
* \param values four float values
|
||||
* \return index/position of the new parameter in the parameter list
|
||||
*/
|
||||
GLint
|
||||
_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
|
||||
const char *name, const GLfloat values[4],
|
||||
GLuint size)
|
||||
{
|
||||
#if 0 /* disable this for now -- we need to save the name! */
|
||||
GLint pos;
|
||||
GLuint swizzle;
|
||||
ASSERT(size == 4); /* XXX future feature */
|
||||
/* check if we already have this constant */
|
||||
if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
|
||||
return pos;
|
||||
}
|
||||
#endif
|
||||
size = 4; /** XXX fix */
|
||||
return _mesa_add_parameter(paramList, name, values, size, PROGRAM_CONSTANT);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Add a new unnamed constant to the parameter list.
|
||||
* This will be used when the program contains something like this:
|
||||
* MOV r, { 0, 1, 2, 3 };
|
||||
*
|
||||
* \param paramList the parameter list
|
||||
* \param values four float values
|
||||
* \param swizzleOut returns swizzle mask for accessing the constant
|
||||
* \return index/position of the new parameter in the parameter list.
|
||||
*/
|
||||
GLint
|
||||
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
|
||||
const GLfloat values[4], GLuint size,
|
||||
GLuint *swizzleOut)
|
||||
{
|
||||
GLint pos;
|
||||
GLuint swizzle;
|
||||
ASSERT(size >= 1);
|
||||
ASSERT(size <= 4);
|
||||
size = 4; /* XXX temporary */
|
||||
/* check if we already have this constant */
|
||||
if (_mesa_lookup_parameter_constant(paramList, values,
|
||||
size, &pos, &swizzle)) {
|
||||
return pos;
|
||||
}
|
||||
return _mesa_add_parameter(paramList, NULL, values, size, PROGRAM_CONSTANT);
|
||||
}
|
||||
|
||||
|
||||
GLint
|
||||
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
|
||||
const char *name, GLuint size)
|
||||
{
|
||||
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
|
||||
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
|
||||
/* already in list */
|
||||
return i;
|
||||
}
|
||||
else {
|
||||
assert(size == 4);
|
||||
i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_UNIFORM);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLint
|
||||
_mesa_add_varying(struct gl_program_parameter_list *paramList,
|
||||
const char *name, GLuint size)
|
||||
{
|
||||
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
|
||||
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
|
||||
/* already in list */
|
||||
return i;
|
||||
}
|
||||
else {
|
||||
assert(size == 4);
|
||||
i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_VARYING);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#if 0 /* not used yet */
|
||||
/**
|
||||
* Returns the number of 4-component registers needed to store a piece
|
||||
* of GL state. For matrices this may be as many as 4 registers,
|
||||
* everything else needs
|
||||
* just 1 register.
|
||||
*/
|
||||
static GLuint
|
||||
sizeof_state_reference(const GLint *stateTokens)
|
||||
{
|
||||
if (stateTokens[0] == STATE_MATRIX) {
|
||||
GLuint rows = stateTokens[4] - stateTokens[3] + 1;
|
||||
assert(rows >= 1);
|
||||
assert(rows <= 4);
|
||||
return rows;
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Add a new state reference to the parameter list.
|
||||
* This will be used when the program contains something like this:
|
||||
* PARAM ambient = state.material.front.ambient;
|
||||
*
|
||||
* \param paramList the parameter list
|
||||
* \param state an array of 6 state tokens
|
||||
* \return index of the new parameter.
|
||||
*/
|
||||
GLint
|
||||
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
|
||||
const GLint *stateTokens)
|
||||
{
|
||||
const GLuint size = 4; /* XXX fix */
|
||||
const char *name;
|
||||
GLint index;
|
||||
|
||||
/* Check if the state reference is already in the list */
|
||||
for (index = 0; index < paramList->NumParameters; index++) {
|
||||
GLuint i, match = 0;
|
||||
for (i = 0; i < 6; i++) {
|
||||
if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
|
||||
match++;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (match == 6) {
|
||||
/* this state reference is already in the parameter list */
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
name = _mesa_program_state_string(stateTokens);
|
||||
index = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_STATE_VAR);
|
||||
if (index >= 0) {
|
||||
GLuint i;
|
||||
for (i = 0; i < 6; i++) {
|
||||
paramList->Parameters[index].StateIndexes[i]
|
||||
= (gl_state_index) stateTokens[i];
|
||||
}
|
||||
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
|
||||
}
|
||||
|
||||
/* free name string here since we duplicated it in add_parameter() */
|
||||
_mesa_free((void *) name);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Lookup a parameter value by name in the given parameter list.
|
||||
* \return pointer to the float[4] values.
|
||||
*/
|
||||
GLfloat *
|
||||
_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
|
||||
GLsizei nameLen, const char *name)
|
||||
{
|
||||
GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
|
||||
if (i < 0)
|
||||
return NULL;
|
||||
else
|
||||
return paramList->ParameterValues[i];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Given a program parameter name, find its position in the list of parameters.
|
||||
* \param paramList the parameter list to search
|
||||
* \param nameLen length of name (in chars).
|
||||
* If length is negative, assume that name is null-terminated.
|
||||
* \param name the name to search for
|
||||
* \return index of parameter in the list.
|
||||
*/
|
||||
GLint
|
||||
_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
|
||||
GLsizei nameLen, const char *name)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
if (!paramList)
|
||||
return -1;
|
||||
|
||||
if (nameLen == -1) {
|
||||
/* name is null-terminated */
|
||||
for (i = 0; i < (GLint) paramList->NumParameters; i++) {
|
||||
if (paramList->Parameters[i].Name &&
|
||||
_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
|
||||
return i;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* name is not null-terminated, use nameLen */
|
||||
for (i = 0; i < (GLint) paramList->NumParameters; i++) {
|
||||
if (paramList->Parameters[i].Name &&
|
||||
_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
|
||||
&& _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Look for a float vector in the given parameter list. The float vector
|
||||
* may be of length 1, 2, 3 or 4.
|
||||
* \param paramList the parameter list to search
|
||||
* \param v the float vector to search for
|
||||
* \param size number of element in v
|
||||
* \param posOut returns the position of the constant, if found
|
||||
* \param swizzleOut returns a swizzle mask describing location of the
|
||||
* vector elements if found
|
||||
* \return GL_TRUE if found, GL_FALSE if not found
|
||||
*/
|
||||
GLboolean
|
||||
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
|
||||
const GLfloat v[], GLsizei vSize,
|
||||
GLint *posOut, GLuint *swizzleOut)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
assert(vSize >= 1);
|
||||
assert(vSize <= 4);
|
||||
|
||||
if (!paramList)
|
||||
return -1;
|
||||
|
||||
for (i = 0; i < paramList->NumParameters; i++) {
|
||||
if (paramList->Parameters[i].Type == PROGRAM_CONSTANT) {
|
||||
const GLint maxShift = 4 - vSize;
|
||||
GLint shift, j;
|
||||
for (shift = 0; shift <= maxShift; shift++) {
|
||||
GLint matched = 0;
|
||||
GLuint swizzle[4];
|
||||
swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] = 0;
|
||||
/* XXX we could do out-of-order swizzle matches too, someday */
|
||||
for (j = 0; j < vSize; j++) {
|
||||
assert(shift + j < 4);
|
||||
if (paramList->ParameterValues[i][shift + j] == v[j]) {
|
||||
matched++;
|
||||
swizzle[j] = shift + j;
|
||||
ASSERT(swizzle[j] >= SWIZZLE_X);
|
||||
ASSERT(swizzle[j] <= SWIZZLE_W);
|
||||
}
|
||||
}
|
||||
if (matched == vSize) {
|
||||
/* found! */
|
||||
*posOut = i;
|
||||
*swizzleOut = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
|
||||
swizzle[2], swizzle[3]);
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*posOut = -1;
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
struct gl_program_parameter_list *
|
||||
_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
|
||||
{
|
||||
struct gl_program_parameter_list *clone;
|
||||
GLuint i;
|
||||
|
||||
clone = _mesa_new_parameter_list();
|
||||
if (!clone)
|
||||
return NULL;
|
||||
|
||||
/** Not too efficient, but correct */
|
||||
for (i = 0; i < list->NumParameters; i++) {
|
||||
struct gl_program_parameter *p = list->Parameters + i;
|
||||
GLint j = _mesa_add_parameter(clone, p->Name, list->ParameterValues[i],
|
||||
p->Size, p->Type);
|
||||
ASSERT(j >= 0);
|
||||
/* copy state indexes */
|
||||
if (p->Type == PROGRAM_STATE_VAR) {
|
||||
GLint k;
|
||||
struct gl_program_parameter *q = clone->Parameters + j;
|
||||
for (k = 0; k < 6; k++) {
|
||||
q->StateIndexes[k] = p->StateIndexes[k];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.2
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file prog_parameter.c
|
||||
* Program parameter lists and functions.
|
||||
* \author Brian Paul
|
||||
*/
|
||||
|
||||
#ifndef PROG_PARAMETER_H
|
||||
#define PROG_PARAMETER_H
|
||||
|
||||
#include "mtypes.h"
|
||||
|
||||
|
||||
/**
|
||||
* Named program parameters
|
||||
* Used for NV_fragment_program "DEFINE"d constants and "DECLARE"d parameters,
|
||||
* and ARB_fragment_program global state references. For the later, Name
|
||||
* might be "state.light[0].diffuse", for example.
|
||||
*/
|
||||
struct gl_program_parameter
|
||||
{
|
||||
const char *Name; /**< Null-terminated string */
|
||||
enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
|
||||
GLuint Size; /**< Number of components (1..4) */
|
||||
/**
|
||||
* A sequence of STATE_* tokens and integers to identify GL state.
|
||||
*/
|
||||
GLuint StateIndexes[6];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* A list of the above program_parameter instances.
|
||||
*/
|
||||
struct gl_program_parameter_list
|
||||
{
|
||||
GLuint Size; /**< allocated size of Parameters, ParameterValues */
|
||||
GLuint NumParameters; /**< number of parameters in arrays */
|
||||
struct gl_program_parameter *Parameters; /**< Array [Size] */
|
||||
GLfloat (*ParameterValues)[4]; /**< Array [Size] of GLfloat[4] */
|
||||
GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes
|
||||
might invalidate ParameterValues[] */
|
||||
};
|
||||
|
||||
|
||||
extern struct gl_program_parameter_list *
|
||||
_mesa_new_parameter_list(void);
|
||||
|
||||
extern void
|
||||
_mesa_free_parameter_list(struct gl_program_parameter_list *paramList);
|
||||
|
||||
extern struct gl_program_parameter_list *
|
||||
_mesa_clone_parameter_list(const struct gl_program_parameter_list *list);
|
||||
|
||||
extern GLint
|
||||
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
|
||||
const char *name, const GLfloat values[4], GLuint size,
|
||||
enum register_file type);
|
||||
|
||||
extern GLint
|
||||
_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
|
||||
const char *name, const GLfloat values[4]);
|
||||
|
||||
extern GLint
|
||||
_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
|
||||
const char *name, const GLfloat values[4],
|
||||
GLuint size);
|
||||
|
||||
extern GLint
|
||||
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
|
||||
const GLfloat values[4], GLuint size,
|
||||
GLuint *swizzleOut);
|
||||
|
||||
extern GLint
|
||||
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
|
||||
const char *name, GLuint size);
|
||||
|
||||
extern GLint
|
||||
_mesa_add_varying(struct gl_program_parameter_list *paramList,
|
||||
const char *name, GLuint size);
|
||||
|
||||
extern GLint
|
||||
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
|
||||
const GLint *stateTokens);
|
||||
|
||||
extern GLfloat *
|
||||
_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
|
||||
GLsizei nameLen, const char *name);
|
||||
|
||||
extern GLint
|
||||
_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
|
||||
GLsizei nameLen, const char *name);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
|
||||
const GLfloat v[], GLsizei vSize,
|
||||
GLint *posOut, GLuint *swizzleOut);
|
||||
|
||||
|
||||
#endif /* PROG_PARAMETER_H */
|
||||
@@ -0,0 +1,464 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.3
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file prog_print.c
|
||||
* Print vertex/fragment programs - for debugging.
|
||||
* \author Brian Paul
|
||||
*/
|
||||
|
||||
#include "glheader.h"
|
||||
#include "context.h"
|
||||
#include "imports.h"
|
||||
#include "macros.h"
|
||||
#include "program.h"
|
||||
#include "prog_instruction.h"
|
||||
#include "prog_parameter.h"
|
||||
#include "prog_print.h"
|
||||
#include "prog_statevars.h"
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Basic info about each instruction
|
||||
*/
|
||||
struct instruction_info
|
||||
{
|
||||
gl_inst_opcode Opcode;
|
||||
const char *Name;
|
||||
GLuint NumSrcRegs;
|
||||
};
|
||||
|
||||
/**
|
||||
* Instruction info
|
||||
* \note Opcode should equal array index!
|
||||
*/
|
||||
static const struct instruction_info InstInfo[MAX_OPCODE] = {
|
||||
{ OPCODE_NOP, "NOP", 0 },
|
||||
{ OPCODE_ABS, "ABS", 1 },
|
||||
{ OPCODE_ADD, "ADD", 2 },
|
||||
{ OPCODE_ARA, "ARA", 1 },
|
||||
{ OPCODE_ARL, "ARL", 1 },
|
||||
{ OPCODE_ARL_NV, "ARL", 1 },
|
||||
{ OPCODE_ARR, "ARL", 1 },
|
||||
{ OPCODE_BRA, "BRA", 0 },
|
||||
{ OPCODE_CAL, "CAL", 0 },
|
||||
{ OPCODE_CMP, "CMP", 3 },
|
||||
{ OPCODE_COS, "COS", 1 },
|
||||
{ OPCODE_DDX, "DDX", 1 },
|
||||
{ OPCODE_DDY, "DDY", 1 },
|
||||
{ OPCODE_DP3, "DP3", 2 },
|
||||
{ OPCODE_DP4, "DP4", 2 },
|
||||
{ OPCODE_DPH, "DPH", 2 },
|
||||
{ OPCODE_DST, "DST", 2 },
|
||||
{ OPCODE_END, "END", 0 },
|
||||
{ OPCODE_EX2, "EX2", 1 },
|
||||
{ OPCODE_EXP, "EXP", 1 },
|
||||
{ OPCODE_FLR, "FLR", 1 },
|
||||
{ OPCODE_FRC, "FRC", 1 },
|
||||
{ OPCODE_KIL, "KIL", 1 },
|
||||
{ OPCODE_KIL_NV, "KIL", 0 },
|
||||
{ OPCODE_LG2, "LG2", 1 },
|
||||
{ OPCODE_LIT, "LIT", 1 },
|
||||
{ OPCODE_LOG, "LOG", 1 },
|
||||
{ OPCODE_LRP, "LRP", 3 },
|
||||
{ OPCODE_MAD, "MAD", 3 },
|
||||
{ OPCODE_MAX, "MAX", 2 },
|
||||
{ OPCODE_MIN, "MIN", 2 },
|
||||
{ OPCODE_MOV, "MOV", 1 },
|
||||
{ OPCODE_MUL, "MUL", 2 },
|
||||
{ OPCODE_PK2H, "PK2H", 1 },
|
||||
{ OPCODE_PK2US, "PK2US", 1 },
|
||||
{ OPCODE_PK4B, "PK4B", 1 },
|
||||
{ OPCODE_PK4UB, "PK4UB", 1 },
|
||||
{ OPCODE_POW, "POW", 2 },
|
||||
{ OPCODE_POPA, "POPA", 0 },
|
||||
{ OPCODE_PRINT, "PRINT", 1 },
|
||||
{ OPCODE_PUSHA, "PUSHA", 0 },
|
||||
{ OPCODE_RCC, "RCC", 1 },
|
||||
{ OPCODE_RCP, "RCP", 1 },
|
||||
{ OPCODE_RET, "RET", 0 },
|
||||
{ OPCODE_RFL, "RFL", 1 },
|
||||
{ OPCODE_RSQ, "RSQ", 1 },
|
||||
{ OPCODE_SCS, "SCS", 1 },
|
||||
{ OPCODE_SEQ, "SEQ", 2 },
|
||||
{ OPCODE_SFL, "SFL", 0 },
|
||||
{ OPCODE_SGE, "SGE", 2 },
|
||||
{ OPCODE_SGT, "SGT", 2 },
|
||||
{ OPCODE_SIN, "SIN", 1 },
|
||||
{ OPCODE_SLE, "SLE", 2 },
|
||||
{ OPCODE_SLT, "SLT", 2 },
|
||||
{ OPCODE_SNE, "SNE", 2 },
|
||||
{ OPCODE_SSG, "SSG", 1 },
|
||||
{ OPCODE_STR, "STR", 0 },
|
||||
{ OPCODE_SUB, "SUB", 2 },
|
||||
{ OPCODE_SWZ, "SWZ", 1 },
|
||||
{ OPCODE_TEX, "TEX", 1 },
|
||||
{ OPCODE_TXB, "TXB", 1 },
|
||||
{ OPCODE_TXD, "TXD", 3 },
|
||||
{ OPCODE_TXL, "TXL", 1 },
|
||||
{ OPCODE_TXP, "TXP", 1 },
|
||||
{ OPCODE_TXP_NV, "TXP", 1 },
|
||||
{ OPCODE_UP2H, "UP2H", 1 },
|
||||
{ OPCODE_UP2US, "UP2US", 1 },
|
||||
{ OPCODE_UP4B, "UP4B", 1 },
|
||||
{ OPCODE_UP4UB, "UP4UB", 1 },
|
||||
{ OPCODE_X2D, "X2D", 3 },
|
||||
{ OPCODE_XPD, "XPD", 2 }
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Return the number of src registers for the given instruction/opcode.
|
||||
*/
|
||||
GLuint
|
||||
_mesa_num_inst_src_regs(gl_inst_opcode opcode)
|
||||
{
|
||||
ASSERT(opcode == InstInfo[opcode].Opcode);
|
||||
ASSERT(OPCODE_XPD == InstInfo[OPCODE_XPD].Opcode);
|
||||
return InstInfo[opcode].NumSrcRegs;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return string name for given program opcode.
|
||||
*/
|
||||
const char *
|
||||
_mesa_opcode_string(gl_inst_opcode opcode)
|
||||
{
|
||||
ASSERT(opcode < MAX_OPCODE);
|
||||
return InstInfo[opcode].Name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return string name for given program/register file.
|
||||
*/
|
||||
static const char *
|
||||
program_file_string(enum register_file f)
|
||||
{
|
||||
switch (f) {
|
||||
case PROGRAM_TEMPORARY:
|
||||
return "TEMP";
|
||||
case PROGRAM_LOCAL_PARAM:
|
||||
return "LOCAL";
|
||||
case PROGRAM_ENV_PARAM:
|
||||
return "ENV";
|
||||
case PROGRAM_STATE_VAR:
|
||||
return "STATE";
|
||||
case PROGRAM_INPUT:
|
||||
return "INPUT";
|
||||
case PROGRAM_OUTPUT:
|
||||
return "OUTPUT";
|
||||
case PROGRAM_NAMED_PARAM:
|
||||
return "NAMED";
|
||||
case PROGRAM_CONSTANT:
|
||||
return "CONST";
|
||||
case PROGRAM_UNIFORM:
|
||||
return "UNIFORM";
|
||||
case PROGRAM_VARYING:
|
||||
return "VARYING";
|
||||
case PROGRAM_WRITE_ONLY:
|
||||
return "WRITE_ONLY";
|
||||
case PROGRAM_ADDRESS:
|
||||
return "ADDR";
|
||||
default:
|
||||
return "Unknown program file!";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return a string representation of the given swizzle word.
|
||||
* If extended is true, use extended (comma-separated) format.
|
||||
*/
|
||||
static const char *
|
||||
swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
|
||||
{
|
||||
static const char swz[] = "xyzw01";
|
||||
static char s[20];
|
||||
GLuint i = 0;
|
||||
|
||||
if (!extended && swizzle == SWIZZLE_NOOP && negateBase == 0)
|
||||
return ""; /* no swizzle/negation */
|
||||
|
||||
if (!extended)
|
||||
s[i++] = '.';
|
||||
|
||||
if (negateBase & 0x1)
|
||||
s[i++] = '-';
|
||||
s[i++] = swz[GET_SWZ(swizzle, 0)];
|
||||
|
||||
if (extended) {
|
||||
s[i++] = ',';
|
||||
}
|
||||
|
||||
if (negateBase & 0x2)
|
||||
s[i++] = '-';
|
||||
s[i++] = swz[GET_SWZ(swizzle, 1)];
|
||||
|
||||
if (extended) {
|
||||
s[i++] = ',';
|
||||
}
|
||||
|
||||
if (negateBase & 0x4)
|
||||
s[i++] = '-';
|
||||
s[i++] = swz[GET_SWZ(swizzle, 2)];
|
||||
|
||||
if (extended) {
|
||||
s[i++] = ',';
|
||||
}
|
||||
|
||||
if (negateBase & 0x8)
|
||||
s[i++] = '-';
|
||||
s[i++] = swz[GET_SWZ(swizzle, 3)];
|
||||
|
||||
s[i] = 0;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
static const char *
|
||||
writemask_string(GLuint writeMask)
|
||||
{
|
||||
static char s[10];
|
||||
GLuint i = 0;
|
||||
|
||||
if (writeMask == WRITEMASK_XYZW)
|
||||
return "";
|
||||
|
||||
s[i++] = '.';
|
||||
if (writeMask & WRITEMASK_X)
|
||||
s[i++] = 'x';
|
||||
if (writeMask & WRITEMASK_Y)
|
||||
s[i++] = 'y';
|
||||
if (writeMask & WRITEMASK_Z)
|
||||
s[i++] = 'z';
|
||||
if (writeMask & WRITEMASK_W)
|
||||
s[i++] = 'w';
|
||||
|
||||
s[i] = 0;
|
||||
return s;
|
||||
}
|
||||
|
||||
static void
|
||||
print_dst_reg(const struct prog_dst_register *dstReg)
|
||||
{
|
||||
_mesa_printf(" %s[%d]%s",
|
||||
program_file_string((enum register_file) dstReg->File),
|
||||
dstReg->Index,
|
||||
writemask_string(dstReg->WriteMask));
|
||||
}
|
||||
|
||||
static void
|
||||
print_src_reg(const struct prog_src_register *srcReg)
|
||||
{
|
||||
_mesa_printf("%s[%d]%s",
|
||||
program_file_string((enum register_file) srcReg->File),
|
||||
srcReg->Index,
|
||||
swizzle_string(srcReg->Swizzle,
|
||||
srcReg->NegateBase, GL_FALSE));
|
||||
}
|
||||
|
||||
static void
|
||||
print_comment(const struct prog_instruction *inst)
|
||||
{
|
||||
if (inst->Comment)
|
||||
_mesa_printf("; # %s\n", inst->Comment);
|
||||
else
|
||||
_mesa_printf(";\n");
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_print_alu_instruction(const struct prog_instruction *inst,
|
||||
const char *opcode_string,
|
||||
GLuint numRegs)
|
||||
{
|
||||
GLuint j;
|
||||
|
||||
_mesa_printf("%s", opcode_string);
|
||||
|
||||
/* frag prog only */
|
||||
if (inst->SaturateMode == SATURATE_ZERO_ONE)
|
||||
_mesa_printf("_SAT");
|
||||
|
||||
if (inst->DstReg.File != PROGRAM_UNDEFINED) {
|
||||
_mesa_printf(" %s[%d]%s",
|
||||
program_file_string((enum register_file) inst->DstReg.File),
|
||||
inst->DstReg.Index,
|
||||
writemask_string(inst->DstReg.WriteMask));
|
||||
}
|
||||
else {
|
||||
_mesa_printf(" ???");
|
||||
}
|
||||
|
||||
if (numRegs > 0)
|
||||
_mesa_printf(", ");
|
||||
|
||||
for (j = 0; j < numRegs; j++) {
|
||||
print_src_reg(inst->SrcReg + j);
|
||||
if (j + 1 < numRegs)
|
||||
_mesa_printf(", ");
|
||||
}
|
||||
|
||||
if (inst->Comment)
|
||||
_mesa_printf(" # %s", inst->Comment);
|
||||
|
||||
print_comment(inst);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Print a single vertex/fragment program instruction.
|
||||
*/
|
||||
void
|
||||
_mesa_print_instruction(const struct prog_instruction *inst)
|
||||
{
|
||||
switch (inst->Opcode) {
|
||||
case OPCODE_PRINT:
|
||||
_mesa_printf("PRINT '%s'", inst->Data);
|
||||
if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
|
||||
_mesa_printf(", ");
|
||||
_mesa_printf("%s[%d]%s",
|
||||
program_file_string((enum register_file) inst->SrcReg[0].File),
|
||||
inst->SrcReg[0].Index,
|
||||
swizzle_string(inst->SrcReg[0].Swizzle,
|
||||
inst->SrcReg[0].NegateBase, GL_FALSE));
|
||||
}
|
||||
if (inst->Comment)
|
||||
_mesa_printf(" # %s", inst->Comment);
|
||||
print_comment(inst);
|
||||
break;
|
||||
case OPCODE_SWZ:
|
||||
_mesa_printf("SWZ");
|
||||
if (inst->SaturateMode == SATURATE_ZERO_ONE)
|
||||
_mesa_printf("_SAT");
|
||||
print_dst_reg(&inst->DstReg);
|
||||
_mesa_printf("%s[%d], %s",
|
||||
program_file_string((enum register_file) inst->SrcReg[0].File),
|
||||
inst->SrcReg[0].Index,
|
||||
swizzle_string(inst->SrcReg[0].Swizzle,
|
||||
inst->SrcReg[0].NegateBase, GL_TRUE));
|
||||
print_comment(inst);
|
||||
break;
|
||||
case OPCODE_TEX:
|
||||
case OPCODE_TXP:
|
||||
case OPCODE_TXB:
|
||||
_mesa_printf("%s", _mesa_opcode_string(inst->Opcode));
|
||||
if (inst->SaturateMode == SATURATE_ZERO_ONE)
|
||||
_mesa_printf("_SAT");
|
||||
_mesa_printf(" ");
|
||||
print_dst_reg(&inst->DstReg);
|
||||
_mesa_printf(", ");
|
||||
print_src_reg(&inst->SrcReg[0]);
|
||||
_mesa_printf(", texture[%d], ", inst->TexSrcUnit);
|
||||
switch (inst->TexSrcTarget) {
|
||||
case TEXTURE_1D_INDEX: _mesa_printf("1D"); break;
|
||||
case TEXTURE_2D_INDEX: _mesa_printf("2D"); break;
|
||||
case TEXTURE_3D_INDEX: _mesa_printf("3D"); break;
|
||||
case TEXTURE_CUBE_INDEX: _mesa_printf("CUBE"); break;
|
||||
case TEXTURE_RECT_INDEX: _mesa_printf("RECT"); break;
|
||||
default:
|
||||
;
|
||||
}
|
||||
print_comment(inst);
|
||||
break;
|
||||
case OPCODE_ARL:
|
||||
_mesa_printf("ARL addr.x, ");
|
||||
print_src_reg(&inst->SrcReg[0]);
|
||||
print_comment(inst);
|
||||
break;
|
||||
case OPCODE_BRA:
|
||||
_mesa_printf("BRA %u", inst->BranchTarget);
|
||||
print_comment(inst);
|
||||
break;
|
||||
case OPCODE_CAL:
|
||||
_mesa_printf("CAL %u", inst->BranchTarget);
|
||||
print_comment(inst);
|
||||
break;
|
||||
case OPCODE_END:
|
||||
_mesa_printf("END");
|
||||
print_comment(inst);
|
||||
break;
|
||||
/* XXX may need other special-case instructions */
|
||||
default:
|
||||
/* typical alu instruction */
|
||||
_mesa_print_alu_instruction(inst,
|
||||
_mesa_opcode_string(inst->Opcode),
|
||||
_mesa_num_inst_src_regs(inst->Opcode));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Print a vertx/fragment program to stdout.
|
||||
* XXX this function could be greatly improved.
|
||||
*/
|
||||
void
|
||||
_mesa_print_program(const struct gl_program *prog)
|
||||
{
|
||||
GLuint i;
|
||||
for (i = 0; i < prog->NumInstructions; i++) {
|
||||
_mesa_printf("%3d: ", i);
|
||||
_mesa_print_instruction(prog->Instructions + i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Print all of a program's parameters.
|
||||
*/
|
||||
void
|
||||
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
_mesa_printf("InputsRead: 0x%x\n", prog->InputsRead);
|
||||
_mesa_printf("OutputsWritten: 0x%x\n", prog->OutputsWritten);
|
||||
_mesa_printf("NumInstructions=%d\n", prog->NumInstructions);
|
||||
_mesa_printf("NumTemporaries=%d\n", prog->NumTemporaries);
|
||||
_mesa_printf("NumParameters=%d\n", prog->NumParameters);
|
||||
_mesa_printf("NumAttributes=%d\n", prog->NumAttributes);
|
||||
_mesa_printf("NumAddressRegs=%d\n", prog->NumAddressRegs);
|
||||
|
||||
_mesa_load_state_parameters(ctx, prog->Parameters);
|
||||
|
||||
#if 0
|
||||
_mesa_printf("Local Params:\n");
|
||||
for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){
|
||||
const GLfloat *p = prog->LocalParams[i];
|
||||
_mesa_printf("%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
|
||||
}
|
||||
#endif
|
||||
|
||||
for (i = 0; i < prog->Parameters->NumParameters; i++){
|
||||
struct gl_program_parameter *param = prog->Parameters->Parameters + i;
|
||||
const GLfloat *v = prog->Parameters->ParameterValues[i];
|
||||
_mesa_printf("param[%d] %s %s = {%.3f, %.3f, %.3f, %.3f};\n",
|
||||
i,
|
||||
program_file_string(prog->Parameters->Parameters[i].Type),
|
||||
param->Name, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.3
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef PROG_PRINT_H
|
||||
#define PROG_PRINT_H
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_print_instruction(const struct prog_instruction *inst);
|
||||
|
||||
extern void
|
||||
_mesa_print_alu_instruction(const struct prog_instruction *inst,
|
||||
const char *opcode_string,
|
||||
GLuint numRegs);
|
||||
|
||||
extern void
|
||||
_mesa_print_program(const struct gl_program *prog);
|
||||
|
||||
extern void
|
||||
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog);
|
||||
|
||||
|
||||
#endif /* PROG_PRINT_H */
|
||||
@@ -0,0 +1,783 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.3
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file prog_statevars.c
|
||||
* Program state variable management.
|
||||
* \author Brian Paul
|
||||
*/
|
||||
|
||||
|
||||
#include "glheader.h"
|
||||
#include "context.h"
|
||||
#include "hash.h"
|
||||
#include "imports.h"
|
||||
#include "macros.h"
|
||||
#include "mtypes.h"
|
||||
#include "prog_statevars.h"
|
||||
#include "prog_parameter.h"
|
||||
#include "nvvertparse.h"
|
||||
|
||||
|
||||
/**
|
||||
* Use the list of tokens in the state[] array to find global GL state
|
||||
* and return it in <value>. Usually, four values are returned in <value>
|
||||
* but matrix queries may return as many as 16 values.
|
||||
* This function is used for ARB vertex/fragment programs.
|
||||
* The program parser will produce the state[] values.
|
||||
*/
|
||||
static void
|
||||
_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
|
||||
GLfloat *value)
|
||||
{
|
||||
switch (state[0]) {
|
||||
case STATE_MATERIAL:
|
||||
{
|
||||
/* state[1] is either 0=front or 1=back side */
|
||||
const GLuint face = (GLuint) state[1];
|
||||
const struct gl_material *mat = &ctx->Light.Material;
|
||||
ASSERT(face == 0 || face == 1);
|
||||
/* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
|
||||
ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
|
||||
/* XXX we could get rid of this switch entirely with a little
|
||||
* work in arbprogparse.c's parse_state_single_item().
|
||||
*/
|
||||
/* state[2] is the material attribute */
|
||||
switch (state[2]) {
|
||||
case STATE_AMBIENT:
|
||||
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
|
||||
return;
|
||||
case STATE_DIFFUSE:
|
||||
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
|
||||
return;
|
||||
case STATE_SPECULAR:
|
||||
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
|
||||
return;
|
||||
case STATE_EMISSION:
|
||||
COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
|
||||
return;
|
||||
case STATE_SHININESS:
|
||||
value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
|
||||
value[1] = 0.0F;
|
||||
value[2] = 0.0F;
|
||||
value[3] = 1.0F;
|
||||
return;
|
||||
default:
|
||||
_mesa_problem(ctx, "Invalid material state in fetch_state");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case STATE_LIGHT:
|
||||
{
|
||||
/* state[1] is the light number */
|
||||
const GLuint ln = (GLuint) state[1];
|
||||
/* state[2] is the light attribute */
|
||||
switch (state[2]) {
|
||||
case STATE_AMBIENT:
|
||||
COPY_4V(value, ctx->Light.Light[ln].Ambient);
|
||||
return;
|
||||
case STATE_DIFFUSE:
|
||||
COPY_4V(value, ctx->Light.Light[ln].Diffuse);
|
||||
return;
|
||||
case STATE_SPECULAR:
|
||||
COPY_4V(value, ctx->Light.Light[ln].Specular);
|
||||
return;
|
||||
case STATE_POSITION:
|
||||
COPY_4V(value, ctx->Light.Light[ln].EyePosition);
|
||||
return;
|
||||
case STATE_ATTENUATION:
|
||||
value[0] = ctx->Light.Light[ln].ConstantAttenuation;
|
||||
value[1] = ctx->Light.Light[ln].LinearAttenuation;
|
||||
value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
|
||||
value[3] = ctx->Light.Light[ln].SpotExponent;
|
||||
return;
|
||||
case STATE_SPOT_DIRECTION:
|
||||
COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
|
||||
value[3] = ctx->Light.Light[ln]._CosCutoff;
|
||||
return;
|
||||
case STATE_HALF:
|
||||
{
|
||||
GLfloat eye_z[] = {0, 0, 1};
|
||||
|
||||
/* Compute infinite half angle vector:
|
||||
* half-vector = light_position + (0, 0, 1)
|
||||
* and then normalize. w = 0
|
||||
*
|
||||
* light.EyePosition.w should be 0 for infinite lights.
|
||||
*/
|
||||
ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
|
||||
NORMALIZE_3FV(value);
|
||||
value[3] = 0;
|
||||
}
|
||||
return;
|
||||
case STATE_POSITION_NORMALIZED:
|
||||
COPY_4V(value, ctx->Light.Light[ln].EyePosition);
|
||||
NORMALIZE_3FV( value );
|
||||
return;
|
||||
default:
|
||||
_mesa_problem(ctx, "Invalid light state in fetch_state");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case STATE_LIGHTMODEL_AMBIENT:
|
||||
COPY_4V(value, ctx->Light.Model.Ambient);
|
||||
return;
|
||||
case STATE_LIGHTMODEL_SCENECOLOR:
|
||||
if (state[1] == 0) {
|
||||
/* front */
|
||||
GLint i;
|
||||
for (i = 0; i < 3; i++) {
|
||||
value[i] = ctx->Light.Model.Ambient[i]
|
||||
* ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
|
||||
+ ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
|
||||
}
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
|
||||
}
|
||||
else {
|
||||
/* back */
|
||||
GLint i;
|
||||
for (i = 0; i < 3; i++) {
|
||||
value[i] = ctx->Light.Model.Ambient[i]
|
||||
* ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
|
||||
+ ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
|
||||
}
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
|
||||
}
|
||||
return;
|
||||
case STATE_LIGHTPROD:
|
||||
{
|
||||
const GLuint ln = (GLuint) state[1];
|
||||
const GLuint face = (GLuint) state[2];
|
||||
GLint i;
|
||||
ASSERT(face == 0 || face == 1);
|
||||
switch (state[3]) {
|
||||
case STATE_AMBIENT:
|
||||
for (i = 0; i < 3; i++) {
|
||||
value[i] = ctx->Light.Light[ln].Ambient[i] *
|
||||
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
|
||||
}
|
||||
/* [3] = material alpha */
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
|
||||
return;
|
||||
case STATE_DIFFUSE:
|
||||
for (i = 0; i < 3; i++) {
|
||||
value[i] = ctx->Light.Light[ln].Diffuse[i] *
|
||||
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
|
||||
}
|
||||
/* [3] = material alpha */
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
|
||||
return;
|
||||
case STATE_SPECULAR:
|
||||
for (i = 0; i < 3; i++) {
|
||||
value[i] = ctx->Light.Light[ln].Specular[i] *
|
||||
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
|
||||
}
|
||||
/* [3] = material alpha */
|
||||
value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
|
||||
return;
|
||||
default:
|
||||
_mesa_problem(ctx, "Invalid lightprod state in fetch_state");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case STATE_TEXGEN:
|
||||
{
|
||||
/* state[1] is the texture unit */
|
||||
const GLuint unit = (GLuint) state[1];
|
||||
/* state[2] is the texgen attribute */
|
||||
switch (state[2]) {
|
||||
case STATE_TEXGEN_EYE_S:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
|
||||
return;
|
||||
case STATE_TEXGEN_EYE_T:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
|
||||
return;
|
||||
case STATE_TEXGEN_EYE_R:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
|
||||
return;
|
||||
case STATE_TEXGEN_EYE_Q:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
|
||||
return;
|
||||
case STATE_TEXGEN_OBJECT_S:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
|
||||
return;
|
||||
case STATE_TEXGEN_OBJECT_T:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
|
||||
return;
|
||||
case STATE_TEXGEN_OBJECT_R:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
|
||||
return;
|
||||
case STATE_TEXGEN_OBJECT_Q:
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
|
||||
return;
|
||||
default:
|
||||
_mesa_problem(ctx, "Invalid texgen state in fetch_state");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case STATE_TEXENV_COLOR:
|
||||
{
|
||||
/* state[1] is the texture unit */
|
||||
const GLuint unit = (GLuint) state[1];
|
||||
COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
|
||||
}
|
||||
return;
|
||||
case STATE_FOG_COLOR:
|
||||
COPY_4V(value, ctx->Fog.Color);
|
||||
return;
|
||||
case STATE_FOG_PARAMS:
|
||||
value[0] = ctx->Fog.Density;
|
||||
value[1] = ctx->Fog.Start;
|
||||
value[2] = ctx->Fog.End;
|
||||
value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
|
||||
return;
|
||||
case STATE_CLIPPLANE:
|
||||
{
|
||||
const GLuint plane = (GLuint) state[1];
|
||||
COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
|
||||
}
|
||||
return;
|
||||
case STATE_POINT_SIZE:
|
||||
value[0] = ctx->Point.Size;
|
||||
value[1] = ctx->Point.MinSize;
|
||||
value[2] = ctx->Point.MaxSize;
|
||||
value[3] = ctx->Point.Threshold;
|
||||
return;
|
||||
case STATE_POINT_ATTENUATION:
|
||||
value[0] = ctx->Point.Params[0];
|
||||
value[1] = ctx->Point.Params[1];
|
||||
value[2] = ctx->Point.Params[2];
|
||||
value[3] = 1.0F;
|
||||
return;
|
||||
case STATE_MATRIX:
|
||||
{
|
||||
/* state[1] = modelview, projection, texture, etc. */
|
||||
/* state[2] = which texture matrix or program matrix */
|
||||
/* state[3] = first row to fetch */
|
||||
/* state[4] = last row to fetch */
|
||||
/* state[5] = transpose, inverse or invtrans */
|
||||
|
||||
const GLmatrix *matrix;
|
||||
const gl_state_index mat = state[1];
|
||||
const GLuint index = (GLuint) state[2];
|
||||
const GLuint firstRow = (GLuint) state[3];
|
||||
const GLuint lastRow = (GLuint) state[4];
|
||||
const gl_state_index modifier = state[5];
|
||||
const GLfloat *m;
|
||||
GLuint row, i;
|
||||
if (mat == STATE_MODELVIEW) {
|
||||
matrix = ctx->ModelviewMatrixStack.Top;
|
||||
}
|
||||
else if (mat == STATE_PROJECTION) {
|
||||
matrix = ctx->ProjectionMatrixStack.Top;
|
||||
}
|
||||
else if (mat == STATE_MVP) {
|
||||
matrix = &ctx->_ModelProjectMatrix;
|
||||
}
|
||||
else if (mat == STATE_TEXTURE) {
|
||||
matrix = ctx->TextureMatrixStack[index].Top;
|
||||
}
|
||||
else if (mat == STATE_PROGRAM) {
|
||||
matrix = ctx->ProgramMatrixStack[index].Top;
|
||||
}
|
||||
else {
|
||||
_mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
|
||||
return;
|
||||
}
|
||||
if (modifier == STATE_MATRIX_INVERSE ||
|
||||
modifier == STATE_MATRIX_INVTRANS) {
|
||||
/* Be sure inverse is up to date:
|
||||
*/
|
||||
_math_matrix_alloc_inv( (GLmatrix *) matrix );
|
||||
_math_matrix_analyse( (GLmatrix*) matrix );
|
||||
m = matrix->inv;
|
||||
}
|
||||
else {
|
||||
m = matrix->m;
|
||||
}
|
||||
if (modifier == STATE_MATRIX_TRANSPOSE ||
|
||||
modifier == STATE_MATRIX_INVTRANS) {
|
||||
for (i = 0, row = firstRow; row <= lastRow; row++) {
|
||||
value[i++] = m[row * 4 + 0];
|
||||
value[i++] = m[row * 4 + 1];
|
||||
value[i++] = m[row * 4 + 2];
|
||||
value[i++] = m[row * 4 + 3];
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i = 0, row = firstRow; row <= lastRow; row++) {
|
||||
value[i++] = m[row + 0];
|
||||
value[i++] = m[row + 4];
|
||||
value[i++] = m[row + 8];
|
||||
value[i++] = m[row + 12];
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
case STATE_DEPTH_RANGE:
|
||||
value[0] = ctx->Viewport.Near; /* near */
|
||||
value[1] = ctx->Viewport.Far; /* far */
|
||||
value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
|
||||
value[3] = 0;
|
||||
return;
|
||||
case STATE_FRAGMENT_PROGRAM:
|
||||
{
|
||||
/* state[1] = {STATE_ENV, STATE_LOCAL} */
|
||||
/* state[2] = parameter index */
|
||||
const int idx = (int) state[2];
|
||||
switch (state[1]) {
|
||||
case STATE_ENV:
|
||||
COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
|
||||
break;
|
||||
case STATE_LOCAL:
|
||||
COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
case STATE_VERTEX_PROGRAM:
|
||||
{
|
||||
/* state[1] = {STATE_ENV, STATE_LOCAL} */
|
||||
/* state[2] = parameter index */
|
||||
const int idx = (int) state[2];
|
||||
switch (state[1]) {
|
||||
case STATE_ENV:
|
||||
COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
|
||||
break;
|
||||
case STATE_LOCAL:
|
||||
COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
case STATE_INTERNAL:
|
||||
{
|
||||
switch (state[1]) {
|
||||
case STATE_NORMAL_SCALE:
|
||||
ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
|
||||
break;
|
||||
case STATE_TEXRECT_SCALE: {
|
||||
const int unit = (int) state[2];
|
||||
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
|
||||
if (texObj) {
|
||||
struct gl_texture_image *texImage = texObj->Image[0][0];
|
||||
ASSIGN_4V(value, 1.0 / texImage->Width, 1.0 / texImage->Height, 0, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
/* unknown state indexes are silently ignored
|
||||
* should be handled by the driver.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
default:
|
||||
_mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return a bitmask of the Mesa state flags (_NEW_* values) which would
|
||||
* indicate that the given context state may have changed.
|
||||
* The bitmask is used during validation to determine if we need to update
|
||||
* vertex/fragment program parameters (like "state.material.color") when
|
||||
* some GL state has changed.
|
||||
*/
|
||||
GLbitfield
|
||||
_mesa_program_state_flags(const GLint state[])
|
||||
{
|
||||
switch (state[0]) {
|
||||
case STATE_MATERIAL:
|
||||
case STATE_LIGHT:
|
||||
case STATE_LIGHTMODEL_AMBIENT:
|
||||
case STATE_LIGHTMODEL_SCENECOLOR:
|
||||
case STATE_LIGHTPROD:
|
||||
return _NEW_LIGHT;
|
||||
|
||||
case STATE_TEXGEN:
|
||||
case STATE_TEXENV_COLOR:
|
||||
return _NEW_TEXTURE;
|
||||
|
||||
case STATE_FOG_COLOR:
|
||||
case STATE_FOG_PARAMS:
|
||||
return _NEW_FOG;
|
||||
|
||||
case STATE_CLIPPLANE:
|
||||
return _NEW_TRANSFORM;
|
||||
|
||||
case STATE_POINT_SIZE:
|
||||
case STATE_POINT_ATTENUATION:
|
||||
return _NEW_POINT;
|
||||
|
||||
case STATE_MATRIX:
|
||||
switch (state[1]) {
|
||||
case STATE_MODELVIEW:
|
||||
return _NEW_MODELVIEW;
|
||||
case STATE_PROJECTION:
|
||||
return _NEW_PROJECTION;
|
||||
case STATE_MVP:
|
||||
return _NEW_MODELVIEW | _NEW_PROJECTION;
|
||||
case STATE_TEXTURE:
|
||||
return _NEW_TEXTURE_MATRIX;
|
||||
case STATE_PROGRAM:
|
||||
return _NEW_TRACK_MATRIX;
|
||||
default:
|
||||
_mesa_problem(NULL,
|
||||
"unexpected matrix in _mesa_program_state_flags()");
|
||||
return 0;
|
||||
}
|
||||
|
||||
case STATE_DEPTH_RANGE:
|
||||
return _NEW_VIEWPORT;
|
||||
|
||||
case STATE_FRAGMENT_PROGRAM:
|
||||
case STATE_VERTEX_PROGRAM:
|
||||
return _NEW_PROGRAM;
|
||||
|
||||
case STATE_INTERNAL:
|
||||
switch (state[1]) {
|
||||
case STATE_NORMAL_SCALE:
|
||||
return _NEW_MODELVIEW;
|
||||
case STATE_TEXRECT_SCALE:
|
||||
return _NEW_TEXTURE;
|
||||
default:
|
||||
/* unknown state indexes are silently ignored and
|
||||
* no flag set, since it is handled by the driver.
|
||||
*/
|
||||
return 0;
|
||||
}
|
||||
|
||||
default:
|
||||
_mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
append(char *dst, const char *src)
|
||||
{
|
||||
while (*dst)
|
||||
dst++;
|
||||
while (*src)
|
||||
*dst++ = *src++;
|
||||
*dst = 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
append_token(char *dst, gl_state_index k)
|
||||
{
|
||||
switch (k) {
|
||||
case STATE_MATERIAL:
|
||||
append(dst, "material.");
|
||||
break;
|
||||
case STATE_LIGHT:
|
||||
append(dst, "light");
|
||||
break;
|
||||
case STATE_LIGHTMODEL_AMBIENT:
|
||||
append(dst, "lightmodel.ambient");
|
||||
break;
|
||||
case STATE_LIGHTMODEL_SCENECOLOR:
|
||||
break;
|
||||
case STATE_LIGHTPROD:
|
||||
append(dst, "lightprod");
|
||||
break;
|
||||
case STATE_TEXGEN:
|
||||
append(dst, "texgen");
|
||||
break;
|
||||
case STATE_FOG_COLOR:
|
||||
append(dst, "fog.color");
|
||||
break;
|
||||
case STATE_FOG_PARAMS:
|
||||
append(dst, "fog.params");
|
||||
break;
|
||||
case STATE_CLIPPLANE:
|
||||
append(dst, "clip");
|
||||
break;
|
||||
case STATE_POINT_SIZE:
|
||||
append(dst, "point.size");
|
||||
break;
|
||||
case STATE_POINT_ATTENUATION:
|
||||
append(dst, "point.attenuation");
|
||||
break;
|
||||
case STATE_MATRIX:
|
||||
append(dst, "matrix.");
|
||||
break;
|
||||
case STATE_MODELVIEW:
|
||||
append(dst, "modelview");
|
||||
break;
|
||||
case STATE_PROJECTION:
|
||||
append(dst, "projection");
|
||||
break;
|
||||
case STATE_MVP:
|
||||
append(dst, "mvp");
|
||||
break;
|
||||
case STATE_TEXTURE:
|
||||
append(dst, "texture");
|
||||
break;
|
||||
case STATE_PROGRAM:
|
||||
append(dst, "program");
|
||||
break;
|
||||
case STATE_MATRIX_INVERSE:
|
||||
append(dst, ".inverse");
|
||||
break;
|
||||
case STATE_MATRIX_TRANSPOSE:
|
||||
append(dst, ".transpose");
|
||||
break;
|
||||
case STATE_MATRIX_INVTRANS:
|
||||
append(dst, ".invtrans");
|
||||
break;
|
||||
case STATE_AMBIENT:
|
||||
append(dst, "ambient");
|
||||
break;
|
||||
case STATE_DIFFUSE:
|
||||
append(dst, "diffuse");
|
||||
break;
|
||||
case STATE_SPECULAR:
|
||||
append(dst, "specular");
|
||||
break;
|
||||
case STATE_EMISSION:
|
||||
append(dst, "emission");
|
||||
break;
|
||||
case STATE_SHININESS:
|
||||
append(dst, "shininess");
|
||||
break;
|
||||
case STATE_HALF:
|
||||
append(dst, "half");
|
||||
break;
|
||||
case STATE_POSITION:
|
||||
append(dst, ".position");
|
||||
break;
|
||||
case STATE_ATTENUATION:
|
||||
append(dst, ".attenuation");
|
||||
break;
|
||||
case STATE_SPOT_DIRECTION:
|
||||
append(dst, ".spot.direction");
|
||||
break;
|
||||
case STATE_TEXGEN_EYE_S:
|
||||
append(dst, "eye.s");
|
||||
break;
|
||||
case STATE_TEXGEN_EYE_T:
|
||||
append(dst, "eye.t");
|
||||
break;
|
||||
case STATE_TEXGEN_EYE_R:
|
||||
append(dst, "eye.r");
|
||||
break;
|
||||
case STATE_TEXGEN_EYE_Q:
|
||||
append(dst, "eye.q");
|
||||
break;
|
||||
case STATE_TEXGEN_OBJECT_S:
|
||||
append(dst, "object.s");
|
||||
break;
|
||||
case STATE_TEXGEN_OBJECT_T:
|
||||
append(dst, "object.t");
|
||||
break;
|
||||
case STATE_TEXGEN_OBJECT_R:
|
||||
append(dst, "object.r");
|
||||
break;
|
||||
case STATE_TEXGEN_OBJECT_Q:
|
||||
append(dst, "object.q");
|
||||
break;
|
||||
case STATE_TEXENV_COLOR:
|
||||
append(dst, "texenv");
|
||||
break;
|
||||
case STATE_DEPTH_RANGE:
|
||||
append(dst, "depth.range");
|
||||
break;
|
||||
case STATE_VERTEX_PROGRAM:
|
||||
case STATE_FRAGMENT_PROGRAM:
|
||||
break;
|
||||
case STATE_ENV:
|
||||
append(dst, "env");
|
||||
break;
|
||||
case STATE_LOCAL:
|
||||
append(dst, "local");
|
||||
break;
|
||||
case STATE_INTERNAL:
|
||||
case STATE_NORMAL_SCALE:
|
||||
case STATE_POSITION_NORMALIZED:
|
||||
append(dst, "(internal)");
|
||||
break;
|
||||
default:
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
append_face(char *dst, GLint face)
|
||||
{
|
||||
if (face == 0)
|
||||
append(dst, "front.");
|
||||
else
|
||||
append(dst, "back.");
|
||||
}
|
||||
|
||||
static void
|
||||
append_index(char *dst, GLint index)
|
||||
{
|
||||
char s[20];
|
||||
_mesa_sprintf(s, "[%d].", index);
|
||||
append(dst, s);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a string from the given state vector.
|
||||
* For example, return "state.matrix.texture[2].inverse".
|
||||
* Use _mesa_free() to deallocate the string.
|
||||
*/
|
||||
const char *
|
||||
_mesa_program_state_string(const GLint state[6])
|
||||
{
|
||||
char str[1000] = "";
|
||||
char tmp[30];
|
||||
|
||||
append(str, "state.");
|
||||
append_token(str, (gl_state_index) state[0]);
|
||||
|
||||
switch (state[0]) {
|
||||
case STATE_MATERIAL:
|
||||
append_face(str, state[1]);
|
||||
append_token(str, (gl_state_index) state[2]);
|
||||
break;
|
||||
case STATE_LIGHT:
|
||||
append(str, "light");
|
||||
append_index(str, state[1]); /* light number [i]. */
|
||||
append_token(str, (gl_state_index) state[2]); /* coefficients */
|
||||
break;
|
||||
case STATE_LIGHTMODEL_AMBIENT:
|
||||
append(str, "lightmodel.ambient");
|
||||
break;
|
||||
case STATE_LIGHTMODEL_SCENECOLOR:
|
||||
if (state[1] == 0) {
|
||||
append(str, "lightmodel.front.scenecolor");
|
||||
}
|
||||
else {
|
||||
append(str, "lightmodel.back.scenecolor");
|
||||
}
|
||||
break;
|
||||
case STATE_LIGHTPROD:
|
||||
append_index(str, state[1]); /* light number [i]. */
|
||||
append_face(str, state[2]);
|
||||
append_token(str, (gl_state_index) state[3]);
|
||||
break;
|
||||
case STATE_TEXGEN:
|
||||
append_index(str, state[1]); /* tex unit [i] */
|
||||
append_token(str, (gl_state_index) state[2]); /* plane coef */
|
||||
break;
|
||||
case STATE_TEXENV_COLOR:
|
||||
append_index(str, state[1]); /* tex unit [i] */
|
||||
append(str, "color");
|
||||
break;
|
||||
case STATE_FOG_COLOR:
|
||||
case STATE_FOG_PARAMS:
|
||||
break;
|
||||
case STATE_CLIPPLANE:
|
||||
append_index(str, state[1]); /* plane [i] */
|
||||
append(str, "plane");
|
||||
break;
|
||||
case STATE_POINT_SIZE:
|
||||
case STATE_POINT_ATTENUATION:
|
||||
break;
|
||||
case STATE_MATRIX:
|
||||
{
|
||||
/* state[1] = modelview, projection, texture, etc. */
|
||||
/* state[2] = which texture matrix or program matrix */
|
||||
/* state[3] = first row to fetch */
|
||||
/* state[4] = last row to fetch */
|
||||
/* state[5] = transpose, inverse or invtrans */
|
||||
const gl_state_index mat = (gl_state_index) state[1];
|
||||
const GLuint index = (GLuint) state[2];
|
||||
const GLuint firstRow = (GLuint) state[3];
|
||||
const GLuint lastRow = (GLuint) state[4];
|
||||
const gl_state_index modifier = (gl_state_index) state[5];
|
||||
append_token(str, mat);
|
||||
if (index)
|
||||
append_index(str, index);
|
||||
if (modifier)
|
||||
append_token(str, modifier);
|
||||
if (firstRow == lastRow)
|
||||
_mesa_sprintf(tmp, ".row[%d]", firstRow);
|
||||
else
|
||||
_mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
|
||||
append(str, tmp);
|
||||
}
|
||||
break;
|
||||
case STATE_DEPTH_RANGE:
|
||||
break;
|
||||
case STATE_FRAGMENT_PROGRAM:
|
||||
case STATE_VERTEX_PROGRAM:
|
||||
/* state[1] = {STATE_ENV, STATE_LOCAL} */
|
||||
/* state[2] = parameter index */
|
||||
append_token(str, (gl_state_index) state[1]);
|
||||
append_index(str, state[2]);
|
||||
break;
|
||||
case STATE_INTERNAL:
|
||||
break;
|
||||
default:
|
||||
_mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
|
||||
break;
|
||||
}
|
||||
|
||||
return _mesa_strdup(str);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Loop over all the parameters in a parameter list. If the parameter
|
||||
* is a GL state reference, look up the current value of that state
|
||||
* variable and put it into the parameter's Value[4] array.
|
||||
* This would be called at glBegin time when using a fragment program.
|
||||
*/
|
||||
void
|
||||
_mesa_load_state_parameters(GLcontext *ctx,
|
||||
struct gl_program_parameter_list *paramList)
|
||||
{
|
||||
GLuint i;
|
||||
|
||||
if (!paramList)
|
||||
return;
|
||||
|
||||
for (i = 0; i < paramList->NumParameters; i++) {
|
||||
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
|
||||
_mesa_fetch_state(ctx,
|
||||
paramList->Parameters[i].StateIndexes,
|
||||
paramList->ParameterValues[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.2
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PROG_STATEVARS_H
|
||||
#define PROG_STATEVARS_H
|
||||
|
||||
#include "mtypes.h"
|
||||
|
||||
|
||||
/**
|
||||
* Used for describing GL state referenced from inside ARB vertex and
|
||||
* fragment programs.
|
||||
* A string such as "state.light[0].ambient" gets translated into a
|
||||
* sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
|
||||
*/
|
||||
typedef enum gl_state_index_ {
|
||||
STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
|
||||
|
||||
STATE_LIGHT,
|
||||
STATE_LIGHTMODEL_AMBIENT,
|
||||
STATE_LIGHTMODEL_SCENECOLOR,
|
||||
STATE_LIGHTPROD,
|
||||
|
||||
STATE_TEXGEN,
|
||||
|
||||
STATE_FOG_COLOR,
|
||||
STATE_FOG_PARAMS,
|
||||
|
||||
STATE_CLIPPLANE,
|
||||
|
||||
STATE_POINT_SIZE,
|
||||
STATE_POINT_ATTENUATION,
|
||||
|
||||
STATE_MATRIX,
|
||||
STATE_MODELVIEW,
|
||||
STATE_PROJECTION,
|
||||
STATE_MVP,
|
||||
STATE_TEXTURE,
|
||||
STATE_PROGRAM,
|
||||
STATE_MATRIX_INVERSE,
|
||||
STATE_MATRIX_TRANSPOSE,
|
||||
STATE_MATRIX_INVTRANS,
|
||||
|
||||
STATE_AMBIENT,
|
||||
STATE_DIFFUSE,
|
||||
STATE_SPECULAR,
|
||||
STATE_EMISSION,
|
||||
STATE_SHININESS,
|
||||
STATE_HALF,
|
||||
|
||||
STATE_POSITION,
|
||||
STATE_ATTENUATION,
|
||||
STATE_SPOT_DIRECTION,
|
||||
|
||||
STATE_TEXGEN_EYE_S,
|
||||
STATE_TEXGEN_EYE_T,
|
||||
STATE_TEXGEN_EYE_R,
|
||||
STATE_TEXGEN_EYE_Q,
|
||||
STATE_TEXGEN_OBJECT_S,
|
||||
STATE_TEXGEN_OBJECT_T,
|
||||
STATE_TEXGEN_OBJECT_R,
|
||||
STATE_TEXGEN_OBJECT_Q,
|
||||
|
||||
STATE_TEXENV_COLOR,
|
||||
|
||||
STATE_DEPTH_RANGE,
|
||||
|
||||
STATE_VERTEX_PROGRAM,
|
||||
STATE_FRAGMENT_PROGRAM,
|
||||
|
||||
STATE_ENV,
|
||||
STATE_LOCAL,
|
||||
|
||||
STATE_INTERNAL, /* Mesa additions */
|
||||
STATE_NORMAL_SCALE,
|
||||
STATE_TEXRECT_SCALE,
|
||||
STATE_POSITION_NORMALIZED, /* normalized light position */
|
||||
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
|
||||
} gl_state_index;
|
||||
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_load_state_parameters(GLcontext *ctx,
|
||||
struct gl_program_parameter_list *paramList);
|
||||
|
||||
|
||||
extern GLbitfield
|
||||
_mesa_program_state_flags(const GLint state[]);
|
||||
|
||||
|
||||
extern const char *
|
||||
_mesa_program_state_string(const GLint state[6]);
|
||||
|
||||
|
||||
#endif /* PROG_STATEVARS_H */
|
||||
Reference in New Issue
Block a user