radv: Workaround apps using ray tracing when it is unsupported

Emitting bvh64_intersect_ray_amd will crash the compiler on pre-GFX10_3
hardware.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11786
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30886>
This commit is contained in:
Konstantin Seurer
2024-08-28 10:06:31 +02:00
committed by Marge Bot
parent 0e21cd9e15
commit 00c94e0cd4
+1 -1
View File
@@ -553,7 +553,7 @@ radv_build_ray_traversal(struct radv_device *device, nir_builder *b, const struc
nir_def *global_bvh_node = nir_iadd(b, nir_load_deref(b, args->vars.bvh_base), nir_u2u64(b, bvh_node));
nir_def *intrinsic_result = NULL;
if (!radv_emulate_rt(pdev)) {
if (pdev->info.gfx_level >= GFX10_3 && !radv_emulate_rt(pdev)) {
intrinsic_result =
nir_bvh64_intersect_ray_amd(b, 32, desc, nir_unpack_64_2x32(b, global_bvh_node),
nir_load_deref(b, args->vars.tmax), nir_load_deref(b, args->vars.origin),