st/mesa: avoid enabling image/buffer/compute extensions for weak hardware

The requirements for ES 3.1 are lower than the requirements for desktop
GL. The thread block size can be smaller, and images/buffers/atomics
need not be supported in the fragment stage. Allow a driver to expose
ES 3.1 without flipping on the desktop GL extensions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10569>
This commit is contained in:
Ilia Mirkin
2021-05-01 17:08:14 -04:00
parent 7d49a6f23c
commit 00c46fec43
+7 -5
View File
@@ -540,7 +540,7 @@ void st_init_limits(struct pipe_screen *screen,
if (!c->MaxCombinedAtomicCounters)
c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
if (c->MaxCombinedAtomicBuffers > 0) {
if (c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers) {
extensions->ARB_shader_atomic_counters = GL_TRUE;
extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
}
@@ -568,7 +568,8 @@ void st_init_limits(struct pipe_screen *screen,
c->MaxCombinedShaderStorageBlocks;
c->MaxShaderStorageBlockSize =
screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE);
extensions->ARB_shader_storage_buffer_object = GL_TRUE;
if (c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks)
extensions->ARB_shader_storage_buffer_object = GL_TRUE;
}
c->MaxCombinedImageUniforms =
@@ -580,7 +581,7 @@ void st_init_limits(struct pipe_screen *screen,
c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
c->MaxImageUnits = MAX_IMAGE_UNITS;
if (c->MaxCombinedImageUniforms) {
if (c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms) {
extensions->ARB_shader_image_load_store = GL_TRUE;
extensions->ARB_shader_image_size = GL_TRUE;
}
@@ -1651,8 +1652,9 @@ void st_init_extensions(struct pipe_screen *screen,
}
extensions->ARB_compute_shader =
extensions->ARB_shader_image_load_store &&
extensions->ARB_shader_atomic_counters;
max_threads_per_block >= 1024 &&
extensions->ARB_shader_image_load_store &&
extensions->ARB_shader_atomic_counters;
if (extensions->ARB_compute_shader) {
uint64_t max_variable_threads_per_block = 0;