zink: add needs_inlining to zink_shader

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
This commit is contained in:
antonino
2023-02-21 18:03:08 +01:00
committed by Marge Bot
parent a6de15eff5
commit 009ba806c9
2 changed files with 4 additions and 0 deletions
+3
View File
@@ -1048,6 +1048,7 @@ zink_create_gfx_program(struct zink_context *ctx,
prog->shaders[i] = stages[i];
prog->stages_present |= BITFIELD_BIT(i);
prog->optimal_keys &= !prog->shaders[i]->non_fs.is_generated;
prog->needs_inlining |= prog->shaders[i]->needs_inlining;
}
}
if (stages[MESA_SHADER_TESS_EVAL] && !stages[MESA_SHADER_TESS_CTRL]) {
@@ -2294,6 +2295,7 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
}
struct zink_shader *shader = zink_shader_create(screen, nir, NULL);
shader->needs_inlining = true;
ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type] = shader;
shader->non_fs.is_generated = true;
}
@@ -2347,6 +2349,7 @@ zink_create_primitive_emulation_gs(struct zink_context *ctx)
}
struct zink_shader *shader = zink_shader_create(screen, nir, NULL);
shader->needs_inlining = true;
ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type] = shader;
shader->non_fs.is_generated = true;
}
+1
View File
@@ -744,6 +744,7 @@ struct zink_shader {
bool can_inline;
bool has_uniforms;
bool has_edgeflags;
bool needs_inlining;
struct spirv_shader *spirv;
struct {