always emit BGN/ENDSUB, for now anyway
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@@ -1796,14 +1796,11 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
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emitInfo.EmitHighLevelInstructions = 0*ctx->Shader.EmitHighLevelInstructions;
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emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes;
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emitInfo.EmitComments = ctx->Shader.EmitComments;
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emitInfo.EmitBeginEndSub = 0; /* XXX for compiler debug only */
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emitInfo.EmitBeginEndSub = GL_TRUE;
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if (!emitInfo.EmitCondCodes) {
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emitInfo.EmitHighLevelInstructions = GL_TRUE;
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}
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if (emitInfo.EmitComments) {
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emitInfo.EmitBeginEndSub = GL_TRUE;
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}
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(void) emit(&emitInfo, n);
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