broadcom/vc5: Fix swizzling of RGB10_A2UI render targets.
This is the actual hardware layout, and we were only swizzling R/B back around in texturing. Fixes part of KHR-GLES3.copy_tex_image_conversions.required.cubemap_negx_cubemap_negx in simulation.
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@@ -68,7 +68,7 @@ static const struct vc5_format format_table[] = {
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FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, 0),
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FORMAT(R8G8B8X8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
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FORMAT(R10G10B10A2_UNORM, RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, 0),
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FORMAT(B10G10R10A2_UINT, RGB10_A2UI, RGB10_A2UI, SWIZ_ZYXW, 16, 0),
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FORMAT(R10G10B10A2_UINT, RGB10_A2UI, RGB10_A2UI, SWIZ_XYZW, 16, 0),
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FORMAT(A4B4G4R4_UNORM, ABGR4444, RGBA4, SWIZ_XYZW, 16, 0),
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