Files
mesa/src
Bryan Cain ff52377183 glsl: add builtins for geometry shaders.
v2 (Paul Berry <stereotype441@gmail.com>): Account for rework of
builtin_variables.cpp.  Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID
so that it will obey provoking vertex conventions.  Convert to GLSL
1.50 style geometry shaders.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

v3 (Paul Berry <stereotype441@gmail.com>): Be less obscure about
setting interpolation field of gl_Primitive variables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-01 20:20:36 -07:00
..
2013-04-15 12:04:26 -07:00
2012-08-31 10:58:15 -07:00