ff3da0966f
This saves doing swtnl from uncached memory, which is painful. Improves
clutter test-text performance by 10% since it started using VBOs.
(cherry picked from commit a945e203d4)
321 lines
9.3 KiB
C
321 lines
9.3 KiB
C
/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "main/bufferobj.h"
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#include "intel_context.h"
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#include "intel_buffer_objects.h"
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#include "intel_batchbuffer.h"
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#include "intel_regions.h"
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/** Allocates a new dri_bo to store the data for the buffer object. */
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static void
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intel_bufferobj_alloc_buffer(struct intel_context *intel,
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struct intel_buffer_object *intel_obj)
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{
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intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
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intel_obj->Base.Size, 64);
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}
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/**
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* There is some duplication between mesa's bufferobjects and our
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* bufmgr buffers. Both have an integer handle and a hashtable to
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* lookup an opaque structure. It would be nice if the handles and
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* internal structure where somehow shared.
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*/
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static struct gl_buffer_object *
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intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target)
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{
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struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
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_mesa_initialize_buffer_object(&obj->Base, name, target);
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obj->buffer = NULL;
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return &obj->Base;
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}
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/* Break the COW tie to the region. The region gets to keep the data.
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*/
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void
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intel_bufferobj_release_region(struct intel_context *intel,
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struct intel_buffer_object *intel_obj)
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{
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assert(intel_obj->region->buffer == intel_obj->buffer);
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intel_obj->region->pbo = NULL;
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intel_obj->region = NULL;
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dri_bo_unreference(intel_obj->buffer);
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intel_obj->buffer = NULL;
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}
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/* Break the COW tie to the region. Both the pbo and the region end
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* up with a copy of the data.
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*/
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void
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intel_bufferobj_cow(struct intel_context *intel,
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struct intel_buffer_object *intel_obj)
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{
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assert(intel_obj->region);
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intel_region_cow(intel, intel_obj->region);
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}
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/**
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* Deallocate/free a vertex/pixel buffer object.
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* Called via glDeleteBuffersARB().
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*/
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static void
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intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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assert(!obj->Pointer); /* Mesa should have unmapped it */
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_mesa_free(intel_obj->sys_buffer);
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if (intel_obj->region) {
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intel_bufferobj_release_region(intel, intel_obj);
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}
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else if (intel_obj->buffer) {
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dri_bo_unreference(intel_obj->buffer);
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}
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_mesa_free(intel_obj);
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}
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/**
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* Allocate space for and store data in a buffer object. Any data that was
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* previously stored in the buffer object is lost. If data is NULL,
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* memory will be allocated, but no copy will occur.
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* Called via glBufferDataARB().
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*/
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static void
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intel_bufferobj_data(GLcontext * ctx,
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GLenum target,
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GLsizeiptrARB size,
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const GLvoid * data,
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GLenum usage, struct gl_buffer_object *obj)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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intel_obj->Base.Size = size;
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intel_obj->Base.Usage = usage;
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assert(!obj->Pointer); /* Mesa should have unmapped it */
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if (intel_obj->region)
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intel_bufferobj_release_region(intel, intel_obj);
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if (intel_obj->buffer != NULL) {
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dri_bo_unreference(intel_obj->buffer);
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intel_obj->buffer = NULL;
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}
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_mesa_free(intel_obj->sys_buffer);
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intel_obj->sys_buffer = NULL;
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if (size != 0) {
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#ifdef I915
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/* On pre-965, stick VBOs in system memory, as we're always doing swtnl
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* with their contents anyway.
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*/
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if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
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intel_obj->sys_buffer = _mesa_malloc(size);
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if (intel_obj->sys_buffer != NULL) {
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if (data != NULL)
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memcpy(intel_obj->sys_buffer, data, size);
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return;
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}
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}
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#endif
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intel_bufferobj_alloc_buffer(intel, intel_obj);
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if (data != NULL)
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dri_bo_subdata(intel_obj->buffer, 0, size, data);
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}
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}
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/**
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* Replace data in a subrange of buffer object. If the data range
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* specified by size + offset extends beyond the end of the buffer or
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* if data is NULL, no copy is performed.
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* Called via glBufferSubDataARB().
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*/
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static void
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intel_bufferobj_subdata(GLcontext * ctx,
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GLenum target,
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GLintptrARB offset,
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GLsizeiptrARB size,
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const GLvoid * data, struct gl_buffer_object *obj)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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if (intel_obj->region)
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intel_bufferobj_cow(intel, intel_obj);
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if (intel_obj->sys_buffer)
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memcpy((char *)intel_obj->sys_buffer + offset, data, size);
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else
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dri_bo_subdata(intel_obj->buffer, offset, size, data);
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}
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/**
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* Called via glGetBufferSubDataARB().
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*/
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static void
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intel_bufferobj_get_subdata(GLcontext * ctx,
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GLenum target,
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GLintptrARB offset,
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GLsizeiptrARB size,
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GLvoid * data, struct gl_buffer_object *obj)
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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dri_bo_get_subdata(intel_obj->buffer, offset, size, data);
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}
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/**
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* Called via glMapBufferARB().
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*/
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static void *
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intel_bufferobj_map(GLcontext * ctx,
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GLenum target,
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GLenum access, struct gl_buffer_object *obj)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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GLboolean read_only = (access == GL_READ_ONLY_ARB);
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GLboolean write_only = (access == GL_WRITE_ONLY_ARB);
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assert(intel_obj);
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if (intel_obj->sys_buffer) {
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obj->Pointer = intel_obj->sys_buffer;
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return obj->Pointer;
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}
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if (intel_obj->region)
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intel_bufferobj_cow(intel, intel_obj);
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if (intel_obj->buffer == NULL) {
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obj->Pointer = NULL;
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return NULL;
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}
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if (write_only && intel->intelScreen->kernel_exec_fencing) {
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drm_intel_gem_bo_map_gtt(intel_obj->buffer);
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intel_obj->mapped_gtt = GL_TRUE;
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} else {
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drm_intel_bo_map(intel_obj->buffer, !read_only);
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intel_obj->mapped_gtt = GL_FALSE;
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}
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obj->Pointer = intel_obj->buffer->virtual;
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return obj->Pointer;
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}
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/**
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* Called via glMapBufferARB().
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*/
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static GLboolean
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intel_bufferobj_unmap(GLcontext * ctx,
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GLenum target, struct gl_buffer_object *obj)
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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if (intel_obj->buffer != NULL) {
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assert(obj->Pointer);
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if (intel_obj->mapped_gtt) {
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drm_intel_gem_bo_unmap_gtt(intel_obj->buffer);
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} else {
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drm_intel_bo_unmap(intel_obj->buffer);
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}
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obj->Pointer = NULL;
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}
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return GL_TRUE;
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}
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dri_bo *
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intel_bufferobj_buffer(struct intel_context *intel,
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struct intel_buffer_object *intel_obj, GLuint flag)
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{
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if (intel_obj->region) {
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if (flag == INTEL_WRITE_PART)
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intel_bufferobj_cow(intel, intel_obj);
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else if (flag == INTEL_WRITE_FULL) {
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intel_bufferobj_release_region(intel, intel_obj);
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intel_bufferobj_alloc_buffer(intel, intel_obj);
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}
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}
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if (intel_obj->buffer == NULL) {
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intel_bufferobj_alloc_buffer(intel, intel_obj);
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intel_bufferobj_subdata(&intel->ctx,
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GL_ARRAY_BUFFER_ARB,
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0,
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intel_obj->Base.Size,
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intel_obj->sys_buffer,
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&intel_obj->Base);
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_mesa_free(intel_obj->sys_buffer);
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intel_obj->sys_buffer = NULL;
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}
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return intel_obj->buffer;
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}
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void
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intel_bufferobj_init(struct intel_context *intel)
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{
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GLcontext *ctx = &intel->ctx;
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ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
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ctx->Driver.DeleteBuffer = intel_bufferobj_free;
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ctx->Driver.BufferData = intel_bufferobj_data;
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ctx->Driver.BufferSubData = intel_bufferobj_subdata;
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ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
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ctx->Driver.MapBuffer = intel_bufferobj_map;
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ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
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}
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