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This naming change should clarify what we are actually doing here. We are defining/managing what data is stored in the GPUs uniform data storage area. A shader can access this area with the ETNA_RGROUP_UNIFORM register group. In this uniform data area we need to store const buffer data and own immediate/constant data. Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8062>