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mesa/src
Christian Gmeiner fefbafb6ff etnaviv: rename from immedaite to uniform in some places
This naming change should clarify what we are actually doing here.

We are defining/managing what data is stored in the GPUs
uniform data storage area. A shader can access this area with
the ETNA_RGROUP_UNIFORM register group.

In this uniform data area we need to store const buffer data and
own immediate/constant data.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8062>
2020-12-14 15:13:13 +00:00
..
2020-12-01 16:51:01 +00:00
2020-08-21 18:38:44 +00:00