This naming change should clarify what we are actually doing here.
We are defining/managing what data is stored in the GPUs
uniform data storage area. A shader can access this area with
the ETNA_RGROUP_UNIFORM register group.
In this uniform data area we need to store const buffer data and
own immediate/constant data.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8062>