While we're at it, convert to nir_shader_instructions_pass() to get rid of some boilerplate and get metadata correct. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15983>
While we're at it, convert to nir_shader_instructions_pass() to get rid of some boilerplate and get metadata correct. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15983>